#StreamerRoyale Hutchie
Quick Rules
HOW IT WORKS
- For 1v1: The hosting player must host a DUO game session;
- For 2v2: The hosting team must host a SQUAD game session.
- The host will then invite their opponents to the game session and then begin the match.
- If you are unable to invite your opponent(their Epic ID does not exist for example), contact them either via the match page or discord to ensure you have the correct spelling. If you are still unable to send them an invite, it could be due to problems some players experience with cross-platform invites. To resolve this, wait a few minutes and try again or search your opponent's email address instead of their Epic ID
- All matches must be played on ME/Middle Eastern servers
HOW TO WIN
- For Best of 1: The participant with the most kills at the end of the ONE game session will be awarded the win
- For Total of two: The participant with the most kills at the end of the TWO game sessions will be awarded the win
- If there is a tie in kills, a third map will be used to determine a tie-breaker
- Survival time will be the decider in the case of a tie in the 3rd game
- If a player downs someone and the other person bleeds out after the player dies, the kill will be counted towards the score of that player.
PROOF REQUIREMENTS
- We recommend that each player take screenshots/video of their own and their opponent's total kills at the end of every game
- In the event of a dispute, the accusing player will be given a max of 15 minutes(from the time the score was reported/dispute was made, whichever comes first) to provide the requested proof, with exceptions being made at an admin's discretion
- Proof must be uploaded either to your match page or the ACGL Discord chat. Alternatively, upload your video to https://streamable.com or screenshot to https://imgur.com and post the URL in the match page
- Here is an example of the proof required for a dispute on scores https://i.imgur.com/hAFMpNz.png
Game Specific
1.1 Sabotage Sabotage is only applicable if it causes death, loss of a kill, or otherwise prevents your opponent from progressing. For example: If a player is busy fighting another player and you destroy their cover while they are fighting, but they survive and get a kill and progress, it will not be counted as sabotage.
Examples of sabotage:
Examples of NONE sabotage:
Any claims of this happening must be submitted in video form and show all players usernames involved in the incident. Both players will be requested to provide their point of view of the incident. Exceptions may be made by an admin to ensure fair play.
1.2 Grace Period A participant must be in the game lobby with their opponent within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent.
1.3 Delays Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes. If the participant does not have the minimum required players, they will forfeit the match.
1.4 Match Schedule In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires. | 1.5 Teamwork Teamwork is allowed. However, players that have queued up together are NOT ALLOWED to contribute/cause the death of the player(s) they're competing against within that game. Players caught doing so will be disqualified from their match.
1.6 Drop locations: If you land at a location, you are accepting all outcomes that come with dropping within that area. Including lag, glitches, etc. We will not replay any matches pertaining to lag or in-game glitches. There may be exceptions to this case and will be at the admin's discretion.
1.7 Disconnections If a player disconnects before landing, the game should be replayed. All players must leave the match to end the game. If the player lands and then disconnects, the number of kills you had will stand however your disconnection will be treated as the time at which you died. If your opponent disconnects and you continue the game, you will be requested to provide proof of your kills from that game.
1.8 Hosting The higher seeded participant at match time must host all matches, however, both participants should take the initiative to invite and/or message the other about the game lobby. Failure to do so can result in a forfeit.
Participants must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in a forfeit.
1.10 Double Forfeit If a match is not played and neither participant contacts the admin requesting the forfeit or win, both participants will be knocked out of the tournament.
1.11 Seeding Participants will be seeded according to their game ELO. The higher seed is determined by the participant with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10.
1.12 Killing AFK's Intentionally landing at the end of the bus to kill AFK players is not allowed. Video proof must be submitted as evidence to dispute. 1.13 Epic Games
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Global Rules
By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.
2.1 Communication Only communication via the ACGL Discord chat lobby, Match Chat, and ACGL Personal Messages will be accepted.
2.2 Rule Changes ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament
2.3 Late Entries Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached
2.4 Misconduct and Unsportsmanlike Behaviour All players are asked to behave in a respectful way towards other competitors and ACGL admins. Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished.
2.5 Conflict of interest Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.
2.6 Connections Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders. The use of a VPN when connecting to our website/app is strictly prohibited and may result in you getting banned. Use of a GPN/Gaming VPN to connect to game-servers is allowed. | 2.7 Prize distribution In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details. Please note that all prize payments must be done to a South African bank account. Any cash prizes not claimed after 3 months will be subject to forfeit. Tournaments with a "sliding scale prize pool" have participation-dependant prizes, meaning a certain number of confirmed participants must be reached before a prize becomes valid and claimable.
2.8 Broadcasting ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.
2.9 Spectators Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.
2.10 Loadshedding
2.11 New Characters / Maps In the event that a new character, map, stage or additional DLC content is added to any game. That character, map, stage or additional DLC content may not be used within 14 days of the release. 2.12 Event / Game Specific Rules Any rule/s that specifically apply to any Event, Tournament or Game, will take precedence over Global Rule/s. If you are unsure regarding any rule, please be sure to contact the Tournament Administration.
2.13 Following and upholding Terms of Service Please ensure that you respect and follow both ACGL TOS and Rules, as well as the Game Publisher / Title TOS and Rules. Breaking any of these can result in a deduction of honour, or ban.
2.14 Community Broadcast Please note that for any Community Broadcast - all teams and players must agree to being on the broadcast. This should be communicated early to all participants, and agreed upon ahead of time. All community broadcasts should have at least a 2 Minute Delay (if applicable to the title), and all personalities on said broadcasts should be respectful to the players, and ACGL staff. ACGL reserves the right to request a take down of any broadcast, as well as bar any broadcast teams / peoples from running a Broadcast in the future.
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Account Rules
3.1 In-Game ID Players must ensure that their in-game ID (relating to the tournament) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament. Players with profanity, vulgar text or foreign characters that cannot be typed on a standard keyboard, console, or mobile device in their ID will be requested to remove the text or risk being banned.
3.2 Multi accounts Each tournament participant must only have one account. If a player cannot access their account, they must contact an admin on Discord or email admin@acgl.gg
3.3 Names and Logos We reserve the right to edit user/team names or logos and deduct Honour if they resemble copyrighted content, are offensive/vulgar, or incite hatred.
3.4 Team Roster A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed under that team on the match page. | 3.5 Account Sharing Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.
3.6 Roster Changes Changes to a team's roster may only be made before the start of a tournament and up to the end of the first round grace period. Teams may request via the admins for a roster change to be made with a player that is not a player already participating in the tournament.
3.7 Substitutes For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. Substitutes will not be awarded trophies or embers either.
3.8 Country Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe. Participants residing in additional countries may be permitted to participate in certain titles and tournaments. This will be noted on a per-tournament basis, on the tournament page. If you have any questions regarding your eligibility to participate, please reach out to ACGL Support. Hosting rights for peer to peer and/or private matches will be given to players currently residing in South Africa.
3.9 Banned players Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here |
Dispute Rules
4.1 Cheating Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished.
4.2 Disputes & Proof All disputes must have evidence submitted to an ACGL admin for a ruling to be made. The burden of proof is on the accuser. In order to dispute game results, players must do so on the match page or Discord either before/during the match or no longer than 15 minutes after the end of the match.
4.3 Match-Fixing / Betting Fraud Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.
4.4 Doping Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.
4.5 Deception/Manipulation The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly. | 4.6 Game Modification Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.
4.7 Equipment Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.
4.8 IP Flooding (DDoS Attacks) Performing or assisting with a DDoS attack of your opponent or ACGL will be punished severely.
4.9 Lack of Cooperation Failing to comply with a tournament admin's directions and/or requests may result in the forfeit of a game or the entire match.
4.10 Punishments The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or a ban for a specified duration. |
Penalty Rules
MINOR VIOLATION | HONOUR DEDUCTION |
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No show | 5 |
Incorrect game account | 5-15 |
Fake result | 10 |
Unregistered player | 10 |
Deception | 15 |
Unsportsmanlike Behaviour | 8-20 |
Abandoning Free Agent team after check-in | 20 |
3x FA team abandons | Stats reset |
Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban.
MAJOR VIOLATION | BAN DURATION |
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Playing with a banned player | 1 month |
5x FA team abandons | 1 month |
Boosting | 1-3 months |
Hostile language or Personal threats | 1-3 months |
Smurf account | 3 months |
Racism, hate speech | Permanent |
This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.