#StreamerRoyale Grant Hinds
Quick Rules
How to Play
- For 1v1: The hosting player must host a DUO game session;
- For 2v2: The hosting team must host a SQUAD game session.
- The host will then invite their opponents to the game session and then begin the match.
- If you are unable to invite your opponent(their Epic ID does not exist for example), contact them either via the match page or discord to ensure you have the correct spelling. If you are still unable to send them an invite, it could be due to problems some players experience with cross-platform invites. To resolve this, wait a few minutes and try again or search your opponent's email address instead of their Epic ID
- All matches must be played on ME/Middle Eastern servers
How to Win
- For Best of 1: The participant with the most kills at the end of the ONE game session will be awarded the win
- For Total of two: The participant with the most kills at the end of the TWO game sessions will be awarded the win
- If there is a tie in kills, a third map will be used to determine a tie-breaker
- Survival time will be the decider in the case of a tie in the 3rd game
- If a player downs someone and the other person bleeds out after the player dies, the kill will be counted towards the score of that player.
Proof Requirements
- We recommend that each player take screenshots/video of their own and their opponent's total kills at the end of every game
- In the event of a dispute, the accusing player will be given a max of 15 minutes(from the time the score was reported/dispute was made, whichever comes first) to provide the requested proof, with exceptions being made at an admin's discretion
- Proof must be uploaded either to your match page or the ACGL Discord chat. Alternatively, upload your video to https://streamable.com or screenshot to https://imgur.com and post the URL in the match page
- Here is an example of the proof required for a dispute on scores https://i.imgur.com/hAFMpNz.png
Region Restrictions
- Teams may comprise of any players residing in the following Sub-Saharan African countries:
Botswana, Eswatini, Lesotho, Madagascar, Mauritius, Mozambique, Namibia, Réunion, South Africa, Zimbabwe. - Additionally, teams may have a maximum of 1 player (including active or substitute players) residing in these additional Sub-Saharan African countries:
Angola, Benin, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Liberia, Malawi, Mali, Mauritania, Mayotte, Niger, Nigeria, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, Sudan, Tanzania, Togo, Uganda, Western Sahara, and Zambia. - Teams found breaking these Regional Restrictions are subject to disqualification.
Multi-Bracket
- If there are more than 32 participants checked-in, there will be 2 brackets released. Prize Pool for cash tournaments will be split equally between both brackets.
- It will be split as follows:
- 33-63: R250 Winner Takes All
- 64+: R500: R250, R150, R100
Game Specific
1.1 Sabotage Sabotage is only applicable if it causes death, loss of a kill, or otherwise prevents your opponent from progressing. For example: If a player is busy fighting another player and you destroy their cover while they are fighting, but they survive and get a kill and progress, it will not be counted as sabotage.
Examples of sabotage:
Examples of NON-sabotage:
Any claims of this happening must be submitted in video form and show all players usernames involved in the incident. Both players will be requested to provide their point of view of the incident. Exceptions may be made by an admin to ensure fair play.
1.2 Grace Period A participant must be in the game lobby with their opponent within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent.
1.3 Delays Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes. If the participant does not have the minimum required players, they will forfeit the match.
1.4 Match Schedule In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.
1.5 Teamwork Teamwork is allowed. However, players that have queued up together are NOT ALLOWED to contribute/cause the death of the player(s) they're competing against within that game. Players caught doing so will be disqualified from their match.
1.6 Drop Locations If you land at a location, you are accepting all outcomes that come with dropping within that area. Including lag, glitches, etc. We will not replay any matches pertaining to lag or in-game glitches. There may be exceptions to this case and will be at the admin's discretion. | 1.7 Disconnections If a player disconnects before landing, the game should be replayed. All players must leave the match to end the game. If the player lands and then disconnects, the number of kills you had will stand however your disconnection will be treated as the time at which you died. If your opponent disconnects and you continue the game, you will be requested to provide proof of your kills from that game.
1.8 Hosting The higher seeded participant at match time must host all matches, however, both participants should take the initiative to invite and/or message the other about the game lobby. Failure to do so can result in a forfeit.
Participants must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in a forfeit.
1.10 Double Forfeit If a match is not played and neither participant contacts the admin requesting the forfeit or win, both participants will be knocked out of the tournament.
1.11 Seeding Participants will be seeded according to their game ELO. The higher seed is determined by the participant with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10.
1.12 Killing AFK's Intentionally landing at the end of the bus to kill AFK players is not allowed. Video proof must be submitted as evidence to dispute.
1.13 Region Restrictions Teams may comprise of any players residing in the following Sub-Saharan African countries:
Teams may have a maximum of 1 player (including active or substitute players) residing in these additional Sub-Saharan African countries:
Teams found breaking these Regional Restrictions are subject to disqualification.
1.14 Epic Games
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Global Rules
By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.
2.1 Communication Only communication via the ACGL Match page will be accepted. In cases where competitors cannot use the match page, they are requested to use the relevant Discord chat channel in the ACGL server.
2.2 Rule Changes ACGL reserves the right to make changes to the rules before or during any tournament. ACGL also reserves the right to make decisions outside of the rulebook where necessary to ensure fair play and the smooth running of the tournament.
2.3 Admin Discretion All Admin Discretion will be exercised reasonably, and in good faith.
2.4 Late Entries Participants will not be able to sign up to tournaments once the sign-up deadline has been reached.
2.5 Misconduct and Unsportsmanlike Behaviour All players are to behave in a respectful way towards other competitors and ACGL Staff. Any form of conduct that is deemed unsportsmanlike are subject to penalty. This includes, but is not limited to toxic behaviour, harassment, discriminatory language, cheating attempts and flaming.
2.6 Conflict of Interest Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.
2.7 Connections Should an admin decide that your in-game connection is regularly in conflict with others or too unstable to fairly compete against other participants, you may be forfeited or blacklisted from our tournaments and matchfinders.
2.8 VPN The use of a VPN (Eg: NordVPN, ExpressVPN, etc) when connecting to our website or app is strictly prohibited and may result in you getting banned. Use of a GPN or Gaming VPN (Such as Exitlag, NoPing, etc) to connect to game-servers is permitted. | 2.9 Prize Distribution
2.10 Hosting Rights Hosting rights for peer-to-peer and or private matches will be given to players currently residing in South Africa. Should both participants agree, either participant may host the match. Once a match has started, all participants agree to who the hosting participant is, and any effects the host has on the outcome of that match.
2.11 Broadcasting
2.12 Spectators Other than ACGL admins, spectators are only allowed if both participants agree. Disputes on spectators must be made before the start of the first game.
2.13 Loadshedding
2.14 New Characters / Maps New characters, maps, stages, or additional downloadable content (DLC) added to any game may not be used in competition within 14 days of release. After this period, such content is only permitted if it is enabled within the game’s official competitive format. Specific restrictions or exceptions may be communicated on a per-game basis.
2.15 Event / Game Specific Rules Any rule(s) that apply to a specific event, tournament, or game will take precedence over these Global Rules. If you are unsure regarding any rule, please contact a tournament admin on the ACGL match page or through the ACGL Discord server.
2.16 Terms of Service Players are required to adhere to the Terms of Service and Rules of ACGL and the Game Publisher or Title. Breaking any rules from either party may result in penalties. |
Account Rules
3.1 In-Game ID
3.2 Multi Accounts Each tournament participant may only have one account. If a player cannot access their account, they must contact an admin on Discord, or email tournaments@acgl.gg.
3.3 Usernames, Team Names, and Logos ACGL reserves the right to edit or require changes to user and team names or logos, and to deduct Honour, if such names or logos resemble or include copyrighted or trademarked content, are misleading, offensive, vulgar, or promote or incite hatred, discrimination, or harassment.
3.4 Team Roster A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed for that team on the match page.
3.5 Account Sharing Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts. Account sharing may result in forfeiture, suspension, or a permanent ban depending on severity.
3.6 Multi Participation Players are only allowed to play in one weekly cup per day. Leagues, or events that run over 1 week are permitted for multi participation, and players can enter multiple at the same time.
3.7 Roster Changes
| 3.8 Substitutes Substitute players will be allowed for specified tournaments. These players are not required to check in, will not receive or lose any Skill, and will not count towards a team’s seeding. Substitutes will also not be awarded trophies or embers.
3.9 Country or Region
3.10 Banned Players Playing with a banned player may result in the entire team receiving a penalty. A list of players banned from competing on the ACGL platform can be found here. |
Dispute Rules
4.1 Disputes Regarding Rules ACGL have final, binding authority to decide disputes with respect to the breach, termination, enforcement, or interpretation of these Rules. Disputes will be concluded in accordance with the rules as they are at the time of the dispute and at the discretion of the admins.
4.2 Disputes Parties Only affected parties (people, players, organisation, and staff directly affected, positively or negatively) may create disputes or challenge decisions made by the admins. | 4.3 Proof All disputes must be submitted with proof to ACGL for a ruling to be made. The burden of proof is on the accuser.
4.4 Game Result Time Limit Disputes for game results within a Standard Cup must be submitted on the match page or in a ticket on the ACGL Discord no later than 15 minutes after the end of a match. For Standard Cup battle royale tournaments, players must submit any game result disputes before 09:00 SAST the following day. For League Matches, players have 24 hours to submit any game disputes after the result is entered. |
5.1 Player and Team Reports Users must submit a report in a ticket on the ACGL Discord. The report must clearly disclose the reason for the report, the date of the incident, all parties involved, and any evidence of the incident. Reports are made in full confidentiality and are never shared outside of the administration without the consent of the reporter. Reports must be made in good faith.
5.2 Cheating Any form of cheating, hacking, abusing in-game mechanics, mods, or unsportsmanlike behaviour is subject to penalty.
5.3 Match-Fixing and Betting Fraud Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.
5.4 Doping Any kind of doping is forbidden. Use of non-prescribed performance-enhancing substances is subject to penalty.
5.5 Deception or Manipulation The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly. | 5.6 Game Modification Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game or its configuration are forbidden unless otherwise stated in the tournament rules.
5.7 Equipment Players may not use a Turbo or Button Macro controller. For console-only tournaments, the use of a keyboard and or mouse is strictly prohibited.
5.8 IP Flooding (DDos Attacks) Performing or assisting with a DDoS attack of any participant or ACGL will be punished severely.
5.9 Lack of Cooperation Failing to comply with a tournament admin’s directions and or requests may result in the forfeit of a game or the entire match.
5.10 Appeals Users may submit an appeal of their penalty in a ticket on the ACGL Discord. The appeal must contain in good faith why the user believes their penalty should be appealed. Evidence will be required to appeal decisions where applicable. Users may receive a limit to the number of appeals they can make in a given time frame. |
Penalty Rules
6.1 List of Penalties A full list of possible penalties can be found below. ACGL, in its sole discretion, may also inflict additional penalties to the violating participants according to the admin team’s internal decision on the severity of the violation, as well as the context, or circumstance of said violation.
6.1 Honour Violations Violations of the below nature may result in an honour deduction. The honour deduction applied is based on the severity of the violation and is at the discretion of ACGL Admins.
6.3 Honour Ban Users who reach -20 Honour will receive a one-week ban. Further violations may result in additional penalties.
6.4 Major Violations Violations of the below nature may result in suspensions or permanent bans. The length of the suspension or ban is based on the severity of the violation and is at the discretion of ACGL Admins. Subsequent violations may increase the ban duration. Actions that are deemed violation of our Rules or Terms of Service but are not included in this list may still be subject to penalty. All bans are first reviewed by ACGL admins before applied.
6.5 Additional Penalties Additional penalties that are not mentioned above include but are not limited to the following:
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