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Quick Rules

INFO

  • Schedule: 3 matches are played one after the other. Players will have 15 minutes once the match is created to join the lobby before it is started
  • Lobby ID and password: Will be posted on the match page once the tournament starts
  • Mode: Classic TPP
  • Map: Blackout

 

HOW TO GET ROOM DETAILS

  • Once the tournament starts at the Start Date, refresh the tournament page to view your matches
  • On the match page is where you will find the invite link you will use to join the room in CODM itself. "Password" will be the Room Password you must enter in-game. (See "HOW TO JOIN A ROOM" below)
    • If the Invite link/Password says "Not set", the admin has not yet created the room. Wait a few minutes, refresh the page, and check it again.
    • If it says "Access restricted" then you are not part of the tournament/match
  • Do not share the link or password!
  • It is not required to be in a specific slot

 

HOW TO JOIN A ROOM

  • Go to the match page on the ACGL website / app which becomes available once the tournament starts
  • Make note of the Password, then click on the link under "Invite link" which will take you to the CODM app
    • If you are unable to join via the link, then use the Match ID instead. From the Battle Royale page on CODM, click on the menu icon in the top right corner, then click on Private. Then click on the home/search icon also in the top right corner, type in the match ID as found on the match page
  • Enter the room password
  • You are now in the custom room. Wait until the admin starts. 

 

REPORT RESULTS

Each player must take a screenshot at the end-of-game displaying their kill score and placement and submit it on the match page, via the "Enter Result" button which will appear once the room is started. You must report scores before the next room starts.

Game Specific

TIE BREAKER

In the event that two or more teams have the same number of total points, the following rules shall be applied to break the tie:

  • Tiebreaker 1 = Total wins
  • Tiebreaker 2 = Highest eliminations
  • Tiebreaker 3 = Highest average placement
  • Tiebreaker 4 = Highest amount of eliminations in one game
  • Tiebreaker 5 = Coin-Flip

 

1.1 Proof Requirements:

In the event of a dispute, the accusing team must provide a video as proof.

 

1.2 Grace Period

Players will forfeit the game if they are not present by 15 minutes after a match is created

1.3 Emulators and Third-Party Devices​

The use of a PC emulator to compete in these tournaments is strictly prohibited and will result in a ban.

We do not support Emulators OR Third-Party Devices, such as a controller, or other input devices outside of the device they are playing on. Players need to take a screenshot of their pre-lobby before joining the private game. If a player disconnects in the private game lobby, the team will need to go back into the pre-lobby and take another screenshot.

Failing to submit proof of the home screen or pre-lobby when requested will result in the player/team forfeiting the match.

1.4 Delays

Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes.

For any forfeit claim, evidence is required to substantiate your claim. In order to support your forfeit/claim, you must provide irrefutable evidence. Proof via video or a screenshot will be required and may be uploaded on the match page or https://streamable.com/(video) or https://imgur.com/ (images) if the proof is too large to upload on the match discussion

1.5 Drop locations:

If you choose to land at a location, you are accepting all outcomes that come with dropping within that area. Including lag, glitches, etc. We will not cancel/replay any matches pertaining to lag or in-game glitches if you choose to drop in this location. There will be exceptions to this case and will be at the admin's discretion. 

 

1.6 Disconnections

There will be no game restarts if a player disconnects. Players are responsible for their own connection and technical issues

1.7 Streamer mode:

Streamer mode must be disabled. Any player using streamer mode will be removed from the room. 

1.8 Match Schedule

In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.

1.9 Normal Boundaries

Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

    Points System

    1 point(s) per Score

    PositionPoints
    1st10
    2nd - 5th7
    6th - 15th5
    16th - 25th3

    Global Rules

    By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.

     

    2.1 Communication

    Only communication via the ACGL Match page will be accepted. In cases where competitors cannot use the match page, they are requested to use the relevant Discord chat channel in the ACGL server.

     

    2.2 Rule Changes

    ACGL reserves the right to make changes to the rules before or during any tournament. ACGL also reserves the right to make decisions outside of the rulebook where necessary to ensure fair play and the smooth running of the tournament.

     

    2.3 Admin Discretion

    All Admin Discretion will be exercised reasonably, and in good faith. 

     

    2.4 Late Entries

    Participants will not be able to sign up to tournaments once the sign-up deadline has been reached. 

     

    2.5 Misconduct and Unsportsmanlike Behaviour

    All players are to behave in a respectful way towards other competitors and ACGL Staff. Any form of conduct that is deemed unsportsmanlike are subject to penalty. This includes, but is not limited to toxic behaviour, harassment, discriminatory language, cheating attempts and flaming.

     

    2.6 Conflict of Interest

    Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

     

    2.7 Connections

    Should an admin decide that your in-game connection is regularly in conflict with others or too unstable to fairly compete against other participants, you may be forfeited or blacklisted from our tournaments and matchfinders. 

     

    2.8 VPN

    The use of a VPN (Eg: NordVPN, ExpressVPN, etc) when connecting to our website or app is strictly prohibited and may result in you getting banned. Use of a GPN or Gaming VPN (Such as Exitlag, NoPing, etc) to connect to game-servers is permitted. 

     

    2.9 Prize Distribution

    1. Payments for tournaments with a monetary payout will be made within 30 days (unless otherwise stated) following the receipt of confirmed payout details. Prize payments can be made to a South African bank account or via PayPal. Monetary prizes not claimed after 3 months are subject to forfeiture.
    2. Delivery of physical prizes can take between 1-3 months (unless otherwise stated). Any physical prizes not claimed after 30 days are subject to forfeiture.
    3. Tournaments with a “sliding-scale prize pool” have participation-dependent prizes. This means that a specific number of confirmed participants must be reached before a prize becomes valid and claimable.

     

    2.10 Hosting Rights

    Hosting rights for peer-to-peer and or private matches will be given to players currently residing in South Africa. Should both participants agree, either participant may host the match. Once a match has started, all participants agree to who the hosting participant is, and any effects the host has on the outcome of that match. 

      2.11 Broadcasting

      1. ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL tournaments.
      2. Personal Streams: All personal streaming is allowed.
      3. Community Broadcasts: All participants must agree to being on a community broadcast. This should be communicated to all participants at least 1 hour before the start of a match. For tournaments on a rolling schedule, it must be agreed to before the start of that match on the ACGL Match page. Community broadcasts should have at least a 2-minute delay (if applicable) and all personalities on community broadcasts must remain respectful to all participants and ACGL staff. ACGL reserves the right to request a take-down of any broadcast or bar any peoples or teams from running a broadcast in the future.

       

      2.12 Spectators

      Other than ACGL admins, spectators are only allowed if both participants agree. Disputes on spectators must be made before the start of the first game.

       

      2.13 Loadshedding

      1. Standard Cups will always proceed regardless of the stage of loadshedding, provided the tournament reaches the minimum number of participants.
      2. If loadshedding is scheduled for stage 4 or above on the same day as an Event Series Finals, the dates of the finals may be moved to accommodate all participants.

       

      2.14 New Characters / Maps

      New characters, maps, stages, or additional downloadable content (DLC) added to any game may not be used in competition within 14 days of release. After this period, such content is only permitted if it is enabled within the game’s official competitive format. Specific restrictions or exceptions may be communicated on a per-game basis.  

       

      2.15 Event / Game Specific Rules

      Any rule(s) that apply to a specific event, tournament, or game will take precedence over these Global Rules. If you are unsure regarding any rule, please contact a tournament admin on the ACGL match page or through the ACGL Discord server.

       

      2.16 Terms of Service

      Players are required to adhere to the Terms of Service and Rules of ACGL and the Game Publisher or Title. Breaking any rules from either party may result in penalties.

       

      2.17 Non-Disparagement

      1. Participants may express their opinions regarding ACGL and ACGL tournaments or events, provided such statements are not false, defamatory, malicious, or otherwise intended to damage the reputation of ACGL, its events, or its staff.
      2. Participants must not, whether publicly or privately, make or share false, defamatory, or malicious statements concerning ACGL, any ACGL event, or any ACGL staff member, nor encourage others to do so.
      3. This section (2.17) does not, in any way, restrict or impede a Participant from complying with any applicable law or a valid order of a court of competent jurisdiction or authorised government agency, provided that such compliance does not exceed that required by the law or order.
         

      Account Rules

      3.1 In-Game ID

      1. Players must ensure that their in-game ID or name (relating to the tournament or game) is up to date on their ACGL account. Players may receive honour deductions or forfeitures at the discretion of the admins.
      2. Players with profanity, vulgar text, or foreign characters that cannot be typed on a standard keyboard, console, or mobile device in their ID will be requested to remove the text. Failure to do so may result in honour deduction, or a ban.

       

      3.2 Multi Accounts

      Each tournament participant may only have one account. If a player cannot access their account, they must contact an admin on Discord, or email tournaments@acgl.gg.

       

      3.3 Usernames, Team Names, and Logos

      ACGL reserves the right to edit or require changes to user and team names or logos, and to deduct Honour, if such names or logos resemble or include copyrighted or trademarked content, are misleading, offensive, vulgar, or promote or incite hatred, discrimination, or harassment.  

       

      3.4 Team Roster

      A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed for that team on the match page.

       

      3.5 Account Sharing

      Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts. Account sharing may result in forfeiture, suspension, or a permanent ban depending on severity.

       

      3.6 Multi Participation

      Players are only allowed to play in one weekly cup per day. Leagues, or events that run over 1 week are permitted for multi participation, and players can enter multiple at the same time.

       

      3.7 Roster Changes

      1. Changes to a team’s roster may only be made before the end of the check-in stage of the related tournament. Admins do not adjust team rosters unless a viable reason is provided for the adjustment. 
      2. Tournaments or Leagues that span over more than one week may allow for additional roster changes throughout the tournament. The additional rules, should they be applicable, will be available on the tournament, event or league.

       

      3.8 Substitutes

      Substitute players will be allowed for specified tournaments. These players are not required to check in, will not receive or lose any Skill, and will not count towards a team’s seeding. Substitutes will also not be awarded trophies or embers.

       

      3.9 Country or Region

      1. Deliberately faking the country of residence is punishable. A player found to be doing so while part of a team will result in a penalty to the player and their team.
      2. Each tournament will specify a list of allowed regions. Only participants from the specified regions are permitted to participate in that specific tournament.
        1. Sub-Saharan Africa: 
          Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mayotte, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.
        2. Sub-Saharan Africa & Northern African:
          Algeria, Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo - Brazzaville, Congo - Kinshasa, Côte d'Ivoire, Djibouti, Egypt, Equatorial Guinea, Eritrea, Ethiopia, France, Gabon, Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia, Libya, Madagascar, Malawi, Mali, Mauritania, Mauritius, Mayotte, Morocco, Mozambique, Namibia, Niger, Nigeria, Rwanda, Réunion, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, São Tomé and Príncipe, Tanzania, Togo, Tunisia, Uganda, Western Sahara, Zambia, Zimbabwe

        3. South Africa

        4. All African Countries

      3. Some tournaments may allow additional regions or have varied rules regarding players outside of the specified regions. These will be available and communicated on the tournament page on a per-tournament basis. If you are unsure about eligibility, please open a ticket on the ACGL Discord.

       

      3.10 Banned Players

      Playing with a banned player may result in the entire team receiving a penalty. A list of players banned from competing on the ACGL platform can be found here.

      Dispute Rules

      4.1 Disputes Regarding Rules

      ACGL have final, binding authority to decide disputes with respect to the breach, termination, enforcement, or interpretation of these Rules. Disputes will be concluded in accordance with the rules as they are at the time of the dispute and at the discretion of the admins.

       

      4.2 Disputes Parties

      Only affected parties (people, players, organisation, and staff directly affected, positively or negatively) may create disputes or challenge decisions made by the admins.

      4.3 Proof

      All disputes must be submitted with proof to ACGL for a ruling to be made. The burden of proof is on the accuser.

       

      4.4 Game Result Time Limit

      Disputes must be made by either using the dispute button on the match page or by opening a ticket on the ACGL Discord server. An Admin will assist at their earliest availability. Disputes made within the below specified time-limit during inactive admin hours will still render the dispute valid.

      1. Standard Cups: no later than 15 minutes after the end of a match.
      2. Standard Battle Royales: before 09:00 SAST the following day.
      3. League Matches: no later than 1 hour after the first result being entered.

       

      5.1 Player and Team Reports

      Users must submit a report in a ticket on the ACGL Discord. The report must clearly disclose the reason for the report, the date of the incident, all parties involved, and any evidence of the incident. Reports are made in full confidentiality and are never shared outside of the administration without the consent of the reporter. Reports must be made in good faith.

       

      5.2 Cheating

      Any form of cheating, hacking, abusing in-game mechanics, mods, or unsportsmanlike behaviour is subject to penalty.

       

      5.3 Match-Fixing and Betting Fraud

      Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.

       

      5.4 Doping

      Any kind of doping is forbidden. Use of non-prescribed performance-enhancing substances is subject to penalty.

       

      5.5 Deception or Manipulation

      The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

      5.6 Game Modification

      Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game or its configuration are forbidden unless otherwise stated in the tournament rules.

       

      5.7 Equipment

      Players may not use a Turbo or Button Macro controller. For console-only tournaments, the use of a keyboard and or mouse is strictly prohibited.

       

      5.8 IP Flooding (DDos Attacks)

      Performing or assisting with a DDoS attack of any participant or ACGL will be punished severely.

       

      5.9 Lack of Cooperation

      Failing to comply with a tournament admin’s directions and or requests may result in the forfeit of a game or the entire match.

       

      5.10 Appeals

      Users may submit an appeal of their penalty in a ticket on the ACGL Discord. The appeal must contain in good faith why the user believes their penalty should be appealed. Evidence will be required to appeal decisions where applicable. Users may receive a limit to the number of appeals they can make in a given time frame.

      Penalty Rules

      6.1 List of Penalties

      A full list of possible penalties can be found below. ACGL, in its sole discretion, may also inflict additional penalties to the violating participants according to the admin team’s internal decision on the severity of the violation, as well as the context, or circumstance of said violation.

       

      6.1 Honour Violations

      Violations of the below nature may result in an honour deduction. The honour deduction applied is based on the severity of the violation and is at the discretion of ACGL Admins.

      Honour ViolationHonour Deduction
      No show5-10
      Incorrect or no linked game account5-15
      Fake result10
      Unregistered player10
      Deception (Minor)15
      Unsportsmanlike Behaviour5-20
      Abandoning Free Agent Team after check-in20
      3x Free Agent Team AbandonsStats Reset

       

      6.3 Honour Ban

      Users who reach -20 Honour will receive a one-week ban. Further violations may result in additional penalties.

       

      6.4 Major Violations

      Violations of the below nature may result in suspensions or permanent bans. The length of the suspension or ban is based on the severity of the violation and is at the discretion of ACGL Admins. Subsequent violations may increase the ban duration. Actions that are deemed in violation of our Rules or Terms of Service but are not included in this list may still be subject to penalty. Violations occurring outside of the platform may still result in suspensions. However, such cases will generally result in reduced penalties and will only be taken into account should the infraction have occurred, and be reported, within a reasonable timeframe. All bans are first reviewed by ACGL admins before being applied.

      Major ViolationStandard Ban Duration
      Playing with a banned player1 month
      5x Free Agent Team abandons1 month
      Hostile language or personal threats1-3 months
      Boosting3 months
      Smurf Account or Ban Evading3 months
      Deception (Major)3 months
      Withholding evidence of wrongdoing6 months
      Blackmail6 months
      Cheating or use of illegal hardwarePermanent
      Racism, Misogyny, or any form of Hate SpeechPermanent
      Staff ImpersonationPermanent

       

      6.5 Additional Penalties

      Additional penalties that are not mentioned above include but are not limited to the following:

      1. Team suspensions
      2. Prize forfeiture(s)
      3. Player or Team Disqualification(s)