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Quick Rules

Standard rules:

  • NoFail WILL be used on all maps with no score penalty.
  • No warm-ups will be played for qualifiers. In bracket stages, 1 warm-up map no longer than 4 minutes per player is permitted. If both player agrees, warm-up can be skipped. Player who joins in the lobby first will get warm-up pick first.
  • This is a South Africans Only tournament. Players must have the South African Flag on their profile to attend.
  • All registered players must join the Discord server and change your nickname to your osu in-game name or else your entry would be nullified.

Match schedule:

  • When the Qualifier is played. Each map would be played ONCE in order. 
  • Players are responsible for scheduling their own qualifier lobby through the discord, A list of joinable lobbies will be made available before the time.

Game Specific

 

1.1 Score v2

  • Score V2 would be used throughout the tournament including qualifiers.

1.2 Maps

  • New beatmaps for each round/week will be announced by the map selectors in advance before the actual matches take place. Only these beatmaps will be used during the respective matches.

 

1.3 Delays

Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes.

If the participant does not have the minimum required players, they will forfeit the match. 

The maximum time a scheduled match can be postponed is 15 minutes, after that the opposition would be awarded a default win.

 

1.4 Match Schedule

In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.

Rescheduling of matches must be done 24hrs prior to the match time and evidence of both players agreeing to the changes must be presented to Me or a Staff member.

    1.5 Seeding

    Participants will be seeded according to their Qualifier results sorted using average scores. The higher seed is determined by the participant with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10.

     

    1.6 Lag

      If an entire team is experiencing lag an Admin should be contacted, however, it is up to the players themselves to manage their own connection. As the servers are dedicated there should be no connection issues unless it's on the player's side. If a server is experiencing problems, proof in screenshots and/or videos should be provided to the admins from multiple players.

       

      1.7 Double Forfeit

      If a match is not played and neither participant contacts the admin requesting the forfeit or win, the player with the higher seed will progress.

          Global Rules

          By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.

           

          2.1 Communication

          Only communication via the ACGL Match page will be accepted. In cases where competitors cannot use the match page, they are requested to use the relevant Discord chat channel in the ACGL server.

           

          2.2 Rule Changes

          ACGL reserves the right to make changes to the rules before or during any tournament. ACGL also reserves the right to make decisions outside of the rulebook where necessary to ensure fair play and the smooth running of the tournament.

           

          2.3 Admin Discretion

          All Admin Discretion will be exercised reasonably, and in good faith. 

           

          2.4 Late Entries

          Participants will not be able to sign up to tournaments once the sign-up deadline has been reached. 

           

          2.5 Misconduct and Unsportsmanlike Behaviour

          All players are to behave in a respectful way towards other competitors and ACGL Staff. Any form of conduct that is deemed unsportsmanlike are subject to penalty. This includes, but is not limited to toxic behaviour, harassment, discriminatory language, cheating attempts and flaming.

           

          2.6 Conflict of Interest

          Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

           

          2.7 Connections

          Should an admin decide that your in-game connection is regularly in conflict with others or too unstable to fairly compete against other participants, you may be forfeited or blacklisted from our tournaments and matchfinders. 

           

          2.8 VPN

          The use of a VPN (Eg: NordVPN, ExpressVPN, etc) when connecting to our website or app is strictly prohibited and may result in you getting banned. Use of a GPN or Gaming VPN (Such as Exitlag, NoPing, etc) to connect to game-servers is permitted. 

          2.9 Prize Distribution

          1. Payments for tournaments with a monetary payout will be made within 30 days (unless otherwise stated) following the receipt of confirmed payout details. Prize payments can be made to a South African bank account or via PayPal. Monetary prizes not claimed after 3 months are subject to forfeiture.
          2. Delivery of physical prizes can take between 1-3 months (unless otherwise stated). Any physical prizes not claimed after 30 days are subject to forfeiture.
          3. Tournaments with a “sliding-scale prize pool” have participation-dependent prizes. This means that a specific number of confirmed participants must be reached before a prize becomes valid and claimable.

           

          2.10 Hosting Rights

          Hosting rights for peer-to-peer and or private matches will be given to players currently residing in South Africa. Should both participants agree, either participant may host the match. Once a match has started, all participants agree to who the hosting participant is, and any effects the host has on the outcome of that match. 

           

          2.11 Broadcasting

          1. ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL tournaments.
          2. Personal Streams: All personal streaming is allowed.
          3. Community Broadcasts: All participants must agree to being on a community broadcast. This should be communicated to all participants at least 1 hour before the start of a match. For tournaments on a rolling schedule, it must be agreed to before the start of that match on the ACGL Match page. Community broadcasts should have at least a 2-minute delay (if applicable) and all personalities on community broadcasts must remain respectful to all participants and ACGL staff. ACGL reserves the right to request a take-down of any broadcast or bar any peoples or teams from running a broadcast in the future.

           

          2.12 Spectators

          Other than ACGL admins, spectators are only allowed if both participants agree. Disputes on spectators must be made before the start of the first game.

           

          2.13 Loadshedding

          1. Standard Cups will always proceed regardless of the stage of loadshedding, provided the tournament reaches the minimum number of participants.
          2. If loadshedding is scheduled for stage 4 or above on the same day as an Event Series Finals, the dates of the finals may be moved to accommodate all participants.

           

          2.14 New Characters / Maps

          New characters, maps, stages, or additional downloadable content (DLC) added to any game may not be used in competition within 14 days of release. After this period, such content is only permitted if it is enabled within the game’s official competitive format. Specific restrictions or exceptions may be communicated on a per-game basis.  

           

          2.15 Event / Game Specific Rules

          Any rule(s) that apply to a specific event, tournament, or game will take precedence over these Global Rules. If you are unsure regarding any rule, please contact a tournament admin on the ACGL match page or through the ACGL Discord server.

           

          2.16 Terms of Service

          Players are required to adhere to the Terms of Service and Rules of ACGL and the Game Publisher or Title. Breaking any rules from either party may result in penalties.

          Account Rules

          3.1 In-Game ID

          1. Players must ensure that their in-game ID or name (relating to the tournament or game) is up to date on their ACGL account. Players may receive honour deductions or forfeitures at the discretion of the admins.
          2. Players with profanity, vulgar text, or foreign characters that cannot be typed on a standard keyboard, console, or mobile device in their ID will be requested to remove the text. Failure to do so may result in honour deduction, or a ban.

           

          3.2 Multi Accounts

          Each tournament participant may only have one account. If a player cannot access their account, they must contact an admin on Discord, or email tournaments@acgl.gg.

           

          3.3 Usernames, Team Names, and Logos

          ACGL reserves the right to edit or require changes to user and team names or logos, and to deduct Honour, if such names or logos resemble or include copyrighted or trademarked content, are misleading, offensive, vulgar, or promote or incite hatred, discrimination, or harassment.  

           

          3.4 Team Roster

          A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed for that team on the match page.

           

          3.5 Account Sharing

          Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts. Account sharing may result in forfeiture, suspension, or a permanent ban depending on severity.

           

          3.6 Multi Participation

          Players are only allowed to play in one weekly cup per day. Leagues, or events that run over 1 week are permitted for multi participation, and players can enter multiple at the same time.

           

          3.7 Roster Changes

          1. Changes to a team’s roster may only be made before the end of the check-in stage of the related tournament. Admins do not adjust team rosters unless a viable reason is provided for the adjustment. 
          2. Tournaments or Leagues that span over more than one week may allow for additional roster changes throughout the tournament. The additional rules, should they be applicable, will be available on the tournament, event or league.

           

          3.8 Substitutes

          Substitute players will be allowed for specified tournaments. These players are not required to check in, will not receive or lose any Skill, and will not count towards a team’s seeding. Substitutes will also not be awarded trophies or embers.

           

          3.9 Country or Region

          1. Deliberately faking the country of residence is punishable. A player found to be doing so while part of a team will result in a penalty to the player and their team.
          2. Each tournament will specify a list of allowed regions. Only participants from the specified regions are permitted to participate in that specific tournament.
            1. Sub-Saharan Africa: 
              Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mayotte, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.
            2. Sub-Saharan Africa & Northern African:
              Algeria, Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo - Brazzaville, Congo - Kinshasa, Côte d'Ivoire, Djibouti, Egypt, Equatorial Guinea, Eritrea, Ethiopia, France, Gabon, Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia, Libya, Madagascar, Malawi, Mali, Mauritania, Mauritius, Mayotte, Morocco, Mozambique, Namibia, Niger, Nigeria, Rwanda, Réunion, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, São Tomé and Príncipe, Tanzania, Togo, Tunisia, Uganda, Western Sahara, Zambia, Zimbabwe

            3. South Africa

            4. All African Countries

          3. Some tournaments may allow additional regions or have varied rules regarding players outside of the specified regions. These will be available and communicated on the tournament page on a per-tournament basis. If you are unsure about eligibility, please open a ticket on the ACGL Discord.

           

          3.10 Banned Players

          Playing with a banned player may result in the entire team receiving a penalty. A list of players banned from competing on the ACGL platform can be found here.

          Dispute Rules

          4.1 Disputes Regarding Rules

          ACGL have final, binding authority to decide disputes with respect to the breach, termination, enforcement, or interpretation of these Rules. Disputes will be concluded in accordance with the rules as they are at the time of the dispute and at the discretion of the admins.

           

          4.2 Disputes Parties

          Only affected parties (people, players, organisation, and staff directly affected, positively or negatively) may create disputes or challenge decisions made by the admins.

          4.3 Proof

          All disputes must be submitted with proof to ACGL for a ruling to be made. The burden of proof is on the accuser.

           

          4.4 Game Result Time Limit

          Disputes for game results within a Standard Cup must be submitted on the match page or in a ticket on the ACGL Discord no later than 15 minutes after the end of a match. For Standard Cup battle royale tournaments, players must submit any game result disputes before 09:00 SAST the following day. For League Matches, players have 24 hours to submit any game disputes after the result is entered.

           

          5.1 Player and Team Reports

          Users must submit a report in a ticket on the ACGL Discord. The report must clearly disclose the reason for the report, the date of the incident, all parties involved, and any evidence of the incident. Reports are made in full confidentiality and are never shared outside of the administration without the consent of the reporter. Reports must be made in good faith.

           

          5.2 Cheating

          Any form of cheating, hacking, abusing in-game mechanics, mods, or unsportsmanlike behaviour is subject to penalty.

           

          5.3 Match-Fixing and Betting Fraud

          Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.

           

          5.4 Doping

          Any kind of doping is forbidden. Use of non-prescribed performance-enhancing substances is subject to penalty.

           

          5.5 Deception or Manipulation

          The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

          5.6 Game Modification

          Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game or its configuration are forbidden unless otherwise stated in the tournament rules.

           

          5.7 Equipment

          Players may not use a Turbo or Button Macro controller. For console-only tournaments, the use of a keyboard and or mouse is strictly prohibited.

           

          5.8 IP Flooding (DDos Attacks)

          Performing or assisting with a DDoS attack of any participant or ACGL will be punished severely.

           

          5.9 Lack of Cooperation

          Failing to comply with a tournament admin’s directions and or requests may result in the forfeit of a game or the entire match.

           

          5.10 Appeals

          Users may submit an appeal of their penalty in a ticket on the ACGL Discord. The appeal must contain in good faith why the user believes their penalty should be appealed. Evidence will be required to appeal decisions where applicable. Users may receive a limit to the number of appeals they can make in a given time frame.

          Penalty Rules

          6.1 List of Penalties

          A full list of possible penalties can be found below. ACGL, in its sole discretion, may also inflict additional penalties to the violating participants according to the admin team’s internal decision on the severity of the violation, as well as the context, or circumstance of said violation.

           

          6.1 Honour Violations

          Violations of the below nature may result in an honour deduction. The honour deduction applied is based on the severity of the violation and is at the discretion of ACGL Admins.

          Honour ViolationHonour Deduction
          No show5-10
          Incorrect or no linked game account5-15
          Fake result10
          Unregistered player10
          Deception (Minor)15
          Unsportsmanlike Behaviour5-20
          Abandoning Free Agent Team after check-in20
          3x Free Agent Team AbandonsStats Reset

           

          6.3 Honour Ban

          Users who reach -20 Honour will receive a one-week ban. Further violations may result in additional penalties.

           

          6.4 Major Violations

          Violations of the below nature may result in suspensions or permanent bans. The length of the suspension or ban is based on the severity of the violation and is at the discretion of ACGL Admins. Subsequent violations may increase the ban duration. Actions that are deemed violation of our Rules or Terms of Service but are not included in this list may still be subject to penalty. All bans are first reviewed by ACGL admins before applied. 

          Major ViolationStandard Ban Duration
          Playing with a banned player1 month
          5x Free Agent Team abandons1 month
          Hostile language or personal threats1-3 months
          Boosting3 months
          Smurf Account or Ban Evading3 months
          Deception (Major)3 months
          Withholding evidence of wrongdoing6 months
          Blackmail6 months
          Cheating or use of illegal hardwarePermanent
          Racism, Misogyny, or any form of Hate SpeechPermanent
          Staff ImpersonationPermanent

           

          6.5 Additional Penalties

          Additional penalties that are not mentioned above include but are not limited to the following:

          1. Team suspensions
          2. Prize forfeiture(s)
          3. Player or Team Disqualification(s)