#R6GL Siege PC League Playoffs
DETAILS
This event was kindly made possible thanks to vKixey.
HOW TO JOIN
- Join the tournament before the Signup Deadline
- Matches will be generated at the tournament Start Date
- Each match will have a set deadline for when it must be played by which will be shown on the match page
REQUIREMENTS
- All players must reside(currently live in) a Sub Saharan African Country. For a full list of eligible countries see the Rules page
- If we fail to get at least 4 participants checked in by the time the tournament starts, the tournament will be cancelled
SCHEDULE + FORMAT:
- The top 4 teams from each group will progress to the playoffs.
- Match Deadlines:
- WB Round 1: 30 May - Bo3
- WB Round 2 / LB Round 1: 1 June - Bo3
- LB Round 2: 4 June - Bo3
- LB Round 3: 7 June - Bo3
- Match Dates:
- WB Round 3: 8 June - 2:00PM - Bo3
- LB Round 4: 8 June - 3:30PM - Bo5
- Grand Finals: 9 June - (Map Ban Advantage to Upper Bracket) - 3:00PM - Bo5, Infinite OT.
- All matches must be played by 11:55PM SAST of their scheduled match deadline.
- If teams cannot come to an agreement of match time, a default time of 7PM SAST will be implemented.
- All matches must be played at their Match Date.
- Note: There are no bracket resets - the team coming into the Grand Finals will have a Map Ban Advantage.
ROSTER CHANGES
- Teams may have 1 roster change per week.
- This includes adding players from other teams in the tournament. Players are allowed to leave their current roster without it counting as that teams Roster Change.
- The changing of an In-Game name counts as a Roster Change.
- During the break between Groups and Playoffs, teams must keep at least 40% of their core roster.
- For R6:S, this means that a total of 3 changes can be made.
RESCHEDULING
- Teams may not reschedule a match within 24 hour of the scheduled match time. This is to ensure teams have enough time to make the appropriate changes to their schedule.
- Teams may only reschedule once. If the team cannot make the match by their next allocated time, they risk receiving a forfeit.
BROADCAST MATCHES
- Note that for all Broadcasted Matches, a series of punctuality timers will be made use of. These are listed as follows:
- Teams have 10 minutes to be in-game/lobby and ready to start by the scheduled start time. This time will be communicated with teams beforehand. Note that in a rolling schedule, these times can be affected by the game before it.
- Should teams not be in-game and ready by this point, they will have an additional 5 minute timer before they are forfeitted from Map 1.
- Should teams not be in-game and ready by this point, another additional 5 minute timer will be started before they are forfeitted from the series.
- Teams will have an accumulative 10 Minute Tech timer that will span across all maps in a series. Should this timer elapse - the game will be continued as a 4v5, or forfeitted.
- Teams have 10 minutes to be in-game/lobby and ready to start by the scheduled start time. This time will be communicated with teams beforehand. Note that in a rolling schedule, these times can be affected by the game before it.
MOSS
- Moss will be required for all players during the Playoffs stage of the R6: Siege League.
- These will be required to be uploaded should they be requested from the Admins.
- You can download Moss here !
TIE BREAKERS
- In the case of any ties in the groups, the following will be used to break them, in the following order:
- Head to Head
- Map Diff
- Round Diff
Participant Streams
Quick Rules
Maps
Randomized maps will be listed on each match page. These are the recommended maps to be played, but if both teams agree, the maps may be chosen by team captains using a VETO system such as mapban.gg
Cosmetics
List of allowed cosmetics:
- Operator’s default skins
- Pro League skins (gold sets)
- Pro R6Share teams branded cosmetics
- Six Major branded cosmetics
- Six Invitational branded cosmetics
- Esports Programs cosmetics
If any player of a team will select a cosmetic that is not currently listed as allowed, the tournament administration should be notified through a match dispute with a clear screenshot with the ineligible cosmetic with the player name visible before the start of the next round in order to be eligible to protest for it.
The team of such a player will receive a penalty based on the list below:
1st violation - Match warning
2nd violation - Round loss
Match Settings
- Number of Bans: 4
- Ban Timer: 20
- Number of rounds: 12
- Attacker/Defender role swap: 6
- Overtime Rounds: 3
- Overtime Score Difference: 2
- Overtime Role Change: 1
- Objective rotation parameter: 2
- Objective Type Rotation: Rounds Played
- Attacker unique spawn: On
- Pick Phase Timer: 15
- Reveal Phase Timer: 5
- Damage handicap: 100
- Friendly fire damage: 100
- Reverse friendly fire: Off
- Injured: 20
- Sprint: On
- Lean: On
- Death replay: Off
TDM Bomb Settings
- Plant Duration: 7
- Defuse Duration: 7
- Fuse Time: 45
- Defuse Carrier Selection: On
- Prep Phase Duration: 45
- Action Phase Duration: 180