#Mythic25 Free Fire - Qualifier 2
Quick Rules
INFO
- Schedule: Matches are played one after the other. Players will have 15 minutes once the match is created to join the room before it is started
- Room ID and password: Will be posted on the match page once the tournament starts
SETTINGS
- Maps: Burmuda, Purgatory, Alpine
- Drop List: Classic
- Death Spectate: No
- All other settings will be default
HOW TO GET ROOM DETAILS
- Once the tournament starts at the Start Date, refresh the tournament page to view your matches
- On the match page is where you will find the room details you will use to join the room in-game. "Match ID" and "Password" will be the Room ID and Room Password you must enter in-game.
- If the Match ID/Password says "Not set", the admin has not yet created the room. Wait a few minutes, refresh the page, and check it again.
- If it says "Access restricted" then you are not part of the roster for your team.
- Make note of your "Slot" which is the slot your team must be in once you join the room. Teams that are not in the correct slot will be removed.
- Do not share the ID or Password
HOW TO JOIN A ROOM
- Open Free Fire and let it load fully to the home screen
- On the main screen, click on the mode change option present in the top-right corner.
- Press on the ‘Custom’ option located in the bottom-right corner.
- In the search bar, type the Room ID that is listed on the ACGL match page
- Type in the Room password (also given on the match page)
- Join your slot as listed on the match page and wait until the admin starts.
REPORT RESULTS
Players must take a screenshot at the end-of-game displaying their kill score and placement and submit it on the match page, via the "Enter Result" button which will appear once the room is started. You must report scores a max of 15 minutes after a room ends, otherwise your score may not count.
WAITING LIST
The waiting list on ACGL comes into play when a tournament has reached its maximum number of participants. If your team is on the waiting list, it means that the tournament is currently full. However, if a team that has already signed up for the tournament fails to check in within the required check-in period, they will be removed from the tournament and a team from the waiting list will take their place.
The waiting list operates on a first-come, first-served basis. So, the earlier you check in for the tournament, the higher up on the waiting list your team will be.
Prize Distribution
- If the tournament requires 2 lobbies but does not reach R1000 on the sliding scale. The R500 will be split R250 to the first place winners of each lobby.
- If the tournament requires 2 lobbies and does reach R1000 on the sliding scale. The R1000 will be split in half for each lobby, with each lobby receiving: 1st-R250, 2nd-R150 and 3rd-R100.
- If the tournament requires 3 lobbies, R350 will be awarded to first place of each lobby.
- If the tournament requires 4 lobbies, R250 will be awarded to first place of each lobby.
Game Specific
1.1 Proof Requirements: In the event of a dispute, the accusing team must provide a video as proof.
1.2 Grace Period Players will forfeit the game if they are not present by 15 minutes after a match is created
| 1.3 Drop locations: If you choose to land at a location, you are accepting all outcomes that come with dropping within that area. Including lag, glitches, etc. We will not cancel/replay any matches pertaining to lag or in-game glitches if you choose to drop in this location. There will be exceptions to this case and will be at the admin's discretion.
1.4 Disconnections There will be no game restarts if a player disconnects. Players are responsible for their own connection and technical issues. If a player disconnects in the private game lobby, the team will need to go back into the pre-lobby and take another screenshot. Failing to submit proof of the home screen or pre-lobby when requested will result in the player/team forfeiting the match.
1.5 Emulators and Third-Party Devices The use of a PC emulator to compete in these tournaments is strictly prohibited and will result in a ban. We do not support Emulators OR Third-Party Devices, such as a controller, or other input devices outside of the device they are playing on. Players need to take a screenshot of their pre-lobby before joining the private game. |
TIE BREAKER
In the event that two or more teams have the same number of total points, the following rules shall be applied to break the tie:
- Tiebreaker 1 = Total wins
- Tiebreaker 2 = Highest eliminations
- Tiebreaker 3 = Highest average placement
- Tiebreaker 4 = Highest amount of eliminations in one game
- Tiebreaker 5 = Coin-Flip
Points System
1 point(s) per Score
| Position | Points |
|---|---|
| 1st | 12 |
| 2nd | 9 |
| 3rd | 8 |
| 4th | 7 |
| 5th | 6 |
| 6th | 5 |
| 7th | 4 |
| 8th | 3 |
| 9th | 2 |
| 10th | 1 |
Global Rules
By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.
2.1 Communication Only communication via the ACGL Match page will be accepted. In cases where competitors cannot use the match page, they are requested to use the relevant Discord chat channel in the ACGL server.
2.2 Rule Changes ACGL reserves the right to make changes to the rules before or during any tournament. ACGL also reserves the right to make decisions outside of the rulebook where necessary to ensure fair play and the smooth running of the tournament.
2.3 Admin Discretion All Admin Discretion will be exercised reasonably, and in good faith.
2.4 Late Entries Participants will not be able to sign up to tournaments once the sign-up deadline has been reached.
2.5 Misconduct and Unsportsmanlike Behaviour All players are to behave in a respectful way towards other competitors and ACGL Staff. Any form of conduct that is deemed unsportsmanlike are subject to penalty. This includes, but is not limited to toxic behaviour, harassment, discriminatory language, cheating attempts and flaming.
2.6 Conflict of Interest Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.
2.7 Connections Should an admin decide that your in-game connection is regularly in conflict with others or too unstable to fairly compete against other participants, you may be forfeited or blacklisted from our tournaments and matchfinders.
2.8 VPN The use of a VPN (Eg: NordVPN, ExpressVPN, etc) when connecting to our website or app is strictly prohibited and may result in you getting banned. Use of a GPN or Gaming VPN (Such as Exitlag, NoPing, etc) to connect to game-servers is permitted. | 2.9 Prize Distribution
2.10 Hosting Rights Hosting rights for peer-to-peer and or private matches will be given to players currently residing in South Africa. Should both participants agree, either participant may host the match. Once a match has started, all participants agree to who the hosting participant is, and any effects the host has on the outcome of that match.
2.11 Broadcasting
2.12 Spectators Other than ACGL admins, spectators are only allowed if both participants agree. Disputes on spectators must be made before the start of the first game.
2.13 Loadshedding
2.14 New Characters / Maps New characters, maps, stages, or additional downloadable content (DLC) added to any game may not be used in competition within 14 days of release. After this period, such content is only permitted if it is enabled within the game’s official competitive format. Specific restrictions or exceptions may be communicated on a per-game basis.
2.15 Event / Game Specific Rules Any rule(s) that apply to a specific event, tournament, or game will take precedence over these Global Rules. If you are unsure regarding any rule, please contact a tournament admin on the ACGL match page or through the ACGL Discord server.
2.16 Terms of Service Players are required to adhere to the Terms of Service and Rules of ACGL and the Game Publisher or Title. Breaking any rules from either party may result in penalties. |
Account Rules
3.1 In-Game ID
3.2 Multi Accounts Each tournament participant may only have one account. If a player cannot access their account, they must contact an admin on Discord, or email tournaments@acgl.gg.
3.3 Usernames, Team Names, and Logos ACGL reserves the right to edit or require changes to user and team names or logos, and to deduct Honour, if such names or logos resemble or include copyrighted or trademarked content, are misleading, offensive, vulgar, or promote or incite hatred, discrimination, or harassment.
3.4 Team Roster A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed for that team on the match page.
3.5 Account Sharing Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts. Account sharing may result in forfeiture, suspension, or a permanent ban depending on severity.
3.6 Multi Participation Players are only allowed to play in one weekly cup per day. Leagues, or events that run over 1 week are permitted for multi participation, and players can enter multiple at the same time.
3.7 Roster Changes
| 3.8 Substitutes Substitute players will be allowed for specified tournaments. These players are not required to check in, will not receive or lose any Skill, and will not count towards a team’s seeding. Substitutes will also not be awarded trophies or embers.
3.9 Country or Region
3.10 Banned Players Playing with a banned player may result in the entire team receiving a penalty. A list of players banned from competing on the ACGL platform can be found here. |
Dispute Rules
4.1 Disputes Regarding Rules ACGL have final, binding authority to decide disputes with respect to the breach, termination, enforcement, or interpretation of these Rules. Disputes will be concluded in accordance with the rules as they are at the time of the dispute and at the discretion of the admins.
4.2 Disputes Parties Only affected parties (people, players, organisation, and staff directly affected, positively or negatively) may create disputes or challenge decisions made by the admins. | 4.3 Proof All disputes must be submitted with proof to ACGL for a ruling to be made. The burden of proof is on the accuser.
4.4 Game Result Time Limit Disputes for game results within a Standard Cup must be submitted on the match page or in a ticket on the ACGL Discord no later than 15 minutes after the end of a match. For Standard Cup battle royale tournaments, players must submit any game result disputes before 09:00 SAST the following day. For League Matches, players have 24 hours to submit any game disputes after the result is entered. |
5.1 Player and Team Reports Users must submit a report in a ticket on the ACGL Discord. The report must clearly disclose the reason for the report, the date of the incident, all parties involved, and any evidence of the incident. Reports are made in full confidentiality and are never shared outside of the administration without the consent of the reporter. Reports must be made in good faith.
5.2 Cheating Any form of cheating, hacking, abusing in-game mechanics, mods, or unsportsmanlike behaviour is subject to penalty.
5.3 Match-Fixing and Betting Fraud Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.
5.4 Doping Any kind of doping is forbidden. Use of non-prescribed performance-enhancing substances is subject to penalty.
5.5 Deception or Manipulation The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly. | 5.6 Game Modification Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game or its configuration are forbidden unless otherwise stated in the tournament rules.
5.7 Equipment Players may not use a Turbo or Button Macro controller. For console-only tournaments, the use of a keyboard and or mouse is strictly prohibited.
5.8 IP Flooding (DDos Attacks) Performing or assisting with a DDoS attack of any participant or ACGL will be punished severely.
5.9 Lack of Cooperation Failing to comply with a tournament admin’s directions and or requests may result in the forfeit of a game or the entire match.
5.10 Appeals Users may submit an appeal of their penalty in a ticket on the ACGL Discord. The appeal must contain in good faith why the user believes their penalty should be appealed. Evidence will be required to appeal decisions where applicable. Users may receive a limit to the number of appeals they can make in a given time frame. |
Penalty Rules
6.1 List of Penalties A full list of possible penalties can be found below. ACGL, in its sole discretion, may also inflict additional penalties to the violating participants according to the admin team’s internal decision on the severity of the violation, as well as the context, or circumstance of said violation.
6.1 Honour Violations Violations of the below nature may result in an honour deduction. The honour deduction applied is based on the severity of the violation and is at the discretion of ACGL Admins.
6.3 Honour Ban Users who reach -20 Honour will receive a one-week ban. Further violations may result in additional penalties.
6.4 Major Violations Violations of the below nature may result in suspensions or permanent bans. The length of the suspension or ban is based on the severity of the violation and is at the discretion of ACGL Admins. Subsequent violations may increase the ban duration. Actions that are deemed violation of our Rules or Terms of Service but are not included in this list may still be subject to penalty. All bans are first reviewed by ACGL admins before applied.
6.5 Additional Penalties Additional penalties that are not mentioned above include but are not limited to the following:
|

