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Quick Rules

INFO

  • Schedule: Matches are played one after the other. Players will have 15 minutes once the match is created to join the room before it is started
  • Room ID and password: Will be posted on the match page once the tournament starts

 

SETTINGS

  • Maps: Burmuda, Purgatory, Alpine
  • Drop List: Classic
  • Death Spectate: No
  • All other settings will be default

 

HOW TO GET ROOM DETAILS

  • Once the tournament starts at the Start Date, refresh the tournament page to view your matches
  • On the match page is where you will find the room details you will use to join the room in-game. "Match ID" and "Password" will be the Room ID and Room Password you must enter in-game.
    • If the Match ID/Password says "Not set", the admin has not yet created the room. Wait a few minutes, refresh the page, and check it again.
    • If it says "Access restricted" then you are not part of the roster for your team.
  • Make note of your "Slot" which is the slot your team must be in once you join the room. Teams that are not in the correct slot will be removed.
  • Do not share the ID or Password

 

HOW TO JOIN A ROOM

  • Open Free Fire and let it load fully to the home screen
  • On the main screen, click on the mode change option present in the top-right corner.
  • Press on the ‘Custom’ option located in the bottom-right corner.
  • In the search bar, type the Room ID that is listed on the ACGL match page
  • Type in the Room password (also given on the match page)
  • Join your slot as listed on the match page and wait until the admin starts. 

 

REPORT RESULTS

Players must take a screenshot at the end-of-game displaying their kill score and placement and submit it on the match page, via the "Enter Result" button which will appear once the room is started. You must report scores a max of 15 minutes after a room ends, otherwise your score may not count.

 

WAITING LIST

The waiting list on ACGL comes into play when a tournament has reached its maximum number of participants. If your team is on the waiting list, it means that the tournament is currently full. However, if a team that has already signed up for the tournament fails to check in within the required check-in period, they will be removed from the tournament and a team from the waiting list will take their place.

The waiting list operates on a first-come, first-served basis. So, the earlier you check in for the tournament, the higher up on the waiting list your team will be.

 

Prize Distribution

  • If the tournament requires 2 lobbies but does not reach R1000 on the sliding scale. The R500 will be split R250 to the first place winners of each lobby.
  • If the tournament requires 2 lobbies and does reach R1000 on the sliding scale. The R1000 will be split in half for each lobby, with each lobby receiving: 1st-R250, 2nd-R150 and 3rd-R100. 
  • If the tournament requires 3 lobbies, R350 will be awarded to first place of each lobby.  
  • If the tournament requires 4 lobbies, R250 will be awarded to first place of each lobby.

Game Specific

 

1.1 Proof Requirements:

In the event of a dispute, the accusing team must provide a video as proof.

 

1.2 Grace Period

Players will forfeit the game if they are not present by 15 minutes after a match is created


 

1.3 Drop locations:

If you choose to land at a location, you are accepting all outcomes that come with dropping within that area. Including lag, glitches, etc. We will not cancel/replay any matches pertaining to lag or in-game glitches if you choose to drop in this location. There will be exceptions to this case and will be at the admin's discretion. 

 

1.4 Disconnections

There will be no game restarts if a player disconnects. Players are responsible for their own connection and technical issues. If a player disconnects in the private game lobby, the team will need to go back into the pre-lobby and take another screenshot. Failing to submit proof of the home screen or pre-lobby when requested will result in the player/team forfeiting the match.

 

1.5 Emulators and Third-Party Devices

The use of a PC emulator to compete in these tournaments is strictly prohibited and will result in a ban.

We do not support Emulators OR Third-Party Devices, such as a controller, or other input devices outside of the device they are playing on. Players need to take a screenshot of their pre-lobby before joining the private game.

 

TIE BREAKER

In the event that two or more teams have the same number of total points, the following rules shall be applied to break the tie:

  • Tiebreaker 1 = Total wins
  • Tiebreaker 2 = Highest eliminations
  • Tiebreaker 3 = Highest average placement
  • Tiebreaker 4 = Highest amount of eliminations in one game
  • Tiebreaker 5 = Coin-Flip

 

Points System

1 point(s) per Score

PositionPoints
1st12
2nd9
3rd8
4th7
5th6
6th5
7th4
8th3
9th2
10th1

Global Rules

By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.

 

2.1 Communication

Only communication via the ACGL Discord chat lobby and ACGL Match Page Chat will be accepted.

 

2.2 Rule Changes

ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament

 

2.3 Late Entries

Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached

 

2.4 Misconduct and Unsportsmanlike Behaviour

All players are asked to behave in a respectful way towards other competitors and ACGL admins. Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished.

 

2.5 Conflict of interest

Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

 

2.6 Connections

Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.

The use of a VPN when connecting to our website/app is strictly prohibited and may result in you getting banned. Use of a GPN/Gaming VPN to connect to game-servers is allowed.

2.7 Prize distribution

In tournaments with a monetary payout, unless otherwise stated, payment will be made within 30 days following receipt of confirmed payout details. Prize payments can be made to a South African bank account or via PayPal. Any cash prizes not claimed after 3 months will be subject to forfeit.

For physical prize claims, delivery can take between 1-3 months. Any physical prizes not claimed after 30 days will be subject to forfeit.

Tournaments with a "sliding scale prize pool" have participation-dependent prizes, meaning a certain number of confirmed participants must be reached before a prize becomes valid and claimable.

 

2.8 Broadcasting

ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.

 

2.9 Spectators

Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.

 

2.10 Loadshedding
Standard cups: 
Standard cups will always go ahead regardless of the stage of loadshedding. As long as the tournament reaches the minimum amount of players needed for a tournament to start, it will start. 

Event Finals: 
If loadshedding is scheduled for stage 4 or above on the same day as an Event Series Finals, the dates of the finals may be moved to accommodate to all teams taking part.

 

2.11 New Characters / Maps

In the event that a new character, map, stage or additional DLC content is added to any game. That character, map, stage or additional DLC content may not be used within 14 days of the release. 
 

2.12 Event / Game Specific Rules

Any rule/s that specifically apply to any Event, Tournament or Game, will take precedence over Global Rule/s. If you are unsure regarding any rule, please be sure to contact the Tournament Administration. 

 

2.13 Following and upholding Terms of Service

Please ensure that you respect and follow both ACGL TOS and Rules, as well as the Game Publisher / Title TOS and Rules. Breaking any of these can result in a deduction of honour, or ban. 

 

2.14 Community Broadcast

Please note that for any Community Broadcast - all teams and players must agree to being on the broadcast. This should be communicated early to all participants, and agreed upon ahead of time. All community broadcasts should have at least a 2 Minute Delay (if applicable to the title), and all personalities on said broadcasts should be respectful to the players, and ACGL staff. ACGL reserves the right to request a take down of any broadcast, as well as bar any broadcast teams / peoples from running a Broadcast in the future.

 

Account Rules

3.1 In-Game ID

Players must ensure that their in-game ID (relating to the tournament) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament.

Players with profanity, vulgar text or foreign characters that cannot be typed on a standard keyboard, console, or mobile device in their ID will be requested to remove the text or risk being banned.

 

3.2 Multi accounts

Each tournament participant must only have one account. If a player cannot access their account, they must contact an admin on Discord or email admin@acgl.gg

 

3.3 Names and Logos

We reserve the right to edit user/team names or logos and deduct Honour if they resemble copyrighted content, are offensive/vulgar, or incite hatred.

 

3.4 Team Roster

A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed under that team on the match page.

3.5 Account Sharing

Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.

 

3.6 Roster Changes

Changes to a team's roster may only be made before the start of a tournament and up to the end of the first round grace period. Teams may request via the admins for a roster change to be made with a player that is not a player already participating in the tournament. 

 

3.7 Substitutes

For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. Substitutes will not be awarded trophies or embers either.

 

3.8 Country
Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

Participants residing in additional countries may be permitted to participate in certain titles and tournaments. This will be noted on a per-tournament basis, on the tournament page. If you have any questions regarding your eligibility to participate, please reach out to ACGL Support. 

Hosting rights for peer to peer and/or private matches will be given to players currently residing in South Africa. 

 

3.9 Banned players

Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here

Dispute Rules

4.1 Cheating

Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished.

 

4.2 Disputes & Proof

All disputes must have evidence submitted to an ACGL admin for a ruling to be made. The burden of proof is on the accuser. In order to dispute game results, players must do so on the match page or Discord either before/during the match or no longer than 15 minutes after the end of the match.

 

4.3 Match-Fixing / Betting Fraud

Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.

 

4.4 Doping

Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.

 

4.5 Deception/Manipulation

The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

4.6 Game Modification

Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.

 

4.7 Equipment

Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.

 

4.8 IP Flooding (DDoS Attacks)

Performing or assisting with a DDoS attack of your opponent or ACGL will be punished severely.

 

4.9 Lack of Cooperation

Failing to comply with a tournament admin's directions and/or requests may result in the forfeit of a game or the entire match.

 

4.10 Punishments

The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or a ban for a specified duration. 

Penalty Rules

MINOR VIOLATIONHONOUR DEDUCTION
No show5
Incorrect game account5-15
Fake result10
Unregistered player10
Deception15
Unsportsmanlike Behaviour8-20
Abandoning Free Agent team after check-in20
3x FA team abandonsStats reset

 

Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban. 

 

MAJOR VIOLATIONBAN DURATION
Playing with a banned player1 month
5x FA team abandons1 month
Boosting1-3 months
Hostile language or Personal threats1-3 months
Smurf account3 months
Racism, hate speechPermanent

 

This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.