Valorant Open - Groups - AGC 2026
Points System
| Result | Points |
|---|---|
| Win | 3 |
| Draw | 1 |
| Loss | 0 |
Quick Rules
NEON WILL REMAIN DISABLED UNTIL SHE IS NO LONGER DISABLED IN COMPETITIVE BY RIOT GAMES
HOW IT WORKS
- The hosting team will create the custom match lobby with the settings listed below:
- Party Status: Closed
- Mode: Standard
- Map: A randomized map that may be played will be listed on the match page. Should both team captains prefer, they may VETO to decide the map
- Cheats: Off
- Tournament mode: on
- Overtime: WIn by two: on
- Play out all rounds: Off
- The host and captains will then invite their team members into the custom game, and decide whether they would like to ban first if using a standard VETO procedure, or choose side.
- All matches must be played on South African Servers
HOW TO WIN
- If matches are Best of 3, finals will be a Best of 5
- The first team to 13 wins (12-12 a side) (Win by 2)
- If there is a draw (aka 12-12) then teams must play overtime.
PROOF REQUIREMENTS
- We recommend that each team captain/manager captures the end-of-game scoreboard, which includes the total round count.
- In the event of a dispute, the accusing player will be given a max of 15 minutes (from the time the score was reported/dispute was made, whichever comes first) to provide the requested proof, with exceptions being made at an admin's discretion.
- Proof must be uploaded either to your match page or the ACGL Discord chat. Alternatively, upload your video to https://streamable.com or screenshot to https://imgur.com and post the URL in the match page
Game Specific
1.1 Map Pool
1.2 Servers All matches must be played on South African Servers. Unless stated otherwise by Admins.
1.3 Riot GAME ID's Players are required to have their RIOT ID up to date and accurate. This includes having the number after their name (e.g Player#1337 and not just Player). Any player who has an incorrect ID will risk forfeiting the match.
1.4 Grace Period A participant must be in the game lobby with their opponent within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent.
1.5 Delays Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes. If the participant does not have the minimum required players, they can play one map short handed. If the missing player is not in game by map 2 the team will be forfeited. Tech-Pauses have a limit of 15 minutes. Should this timer be reached, the match must be continued or forfeitted.
1.6 Match Schedule In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.
1.7 Lag If a whole team is experiencing lag an Admin should be contacted, however, it is up to the players themselves to manage their own connection. As the servers are dedicated there should be little connection issues unless it's on the player's side. If a server is experiencing problems, proof in screenshots and/or videos should be provided to the admins from multiple players. | 1.8 Disconnections If a player disconnects 30 seconds into the first round, the game should be replayed. If it is after 30 seconds the game should continue 4v5 and the player should reconnect as soon as possible, a pause may be used ONLY at the start of the next round if they are still disconnected. The pause may only last a maximum of 5 minutes. Should it not be possible to pause the match and reinvite the player(game glitch), the match should be ended and the player reinvited. The match should then be continued from the point where it was ended (in terms of score).
1.9 Hosting The higher seeded participant at match time must host all matches, however, both participants should take the initiative to invite and/or message the other about the game lobby. Failure to do so can result in a forfeit. Higher seed selects whether they would like to ban first or pick side. You can then either play using the maps listed on the site, or proceed with a standard VETO process
Participants must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in a forfeit.
1.11 Double Forfeit If a match is not played and neither participant contacts the admin requesting the forfeit or win, both participants will be knocked out of the tournament.
1.12 Seeding Participants will be seeded according to their game ELO. The higher seed is determined by the participant with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10.
1.13 Boosting Players may not use another player to boost into another spot on the map.
1.14 Dodging Queues Not selecting a character during the character select screen will result in a forfeit of the map.
1.15 Coaches A coach may join the lobby as long as they are in the coaches slot in the lobby. The coach must be registered as a sub/coach on the website for them to be allowed to join. |
Global Rules
By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.
2.1 Communication Only communication via the ACGL Match page will be accepted. In cases where competitors cannot use the match page, they are requested to use the relevant Discord chat channel in the ACGL server.
2.2 Rule Changes ACGL reserves the right to make changes to the rules before or during any tournament. ACGL also reserves the right to make decisions outside of the rulebook where necessary to ensure fair play and the smooth running of the tournament.
2.3 Admin Discretion All Admin Discretion will be exercised reasonably, and in good faith.
2.4 Late Entries Participants will not be able to sign up to tournaments once the sign-up deadline has been reached.
2.5 Misconduct and Unsportsmanlike Behaviour All players are to behave in a respectful way towards other competitors and ACGL Staff. Any form of conduct that is deemed unsportsmanlike are subject to penalty. This includes, but is not limited to toxic behaviour, harassment, discriminatory language, cheating attempts and flaming.
2.6 Conflict of Interest Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.
2.7 Connections Should an admin decide that your in-game connection is regularly in conflict with others or too unstable to fairly compete against other participants, you may be forfeited or blacklisted from our tournaments and matchfinders.
2.8 VPN The use of a VPN (Eg: NordVPN, ExpressVPN, etc) when connecting to our website or app is strictly prohibited and may result in you getting banned. Use of a GPN or Gaming VPN (Such as Exitlag, NoPing, etc) to connect to game-servers is permitted.
2.9 Prize Distribution
2.10 Hosting Rights Hosting rights for peer-to-peer and or private matches will be given to players currently residing in South Africa. Should both participants agree, either participant may host the match. Once a match has started, all participants agree to who the hosting participant is, and any effects the host has on the outcome of that match. | 2.11 Broadcasting
2.12 Spectators Other than ACGL admins, spectators are only allowed if both participants agree. Disputes on spectators must be made before the start of the first game.
2.13 Loadshedding
2.14 New Characters / Maps New characters, maps, stages, or additional downloadable content (DLC) added to any game may not be used in competition within 14 days of release. After this period, such content is only permitted if it is enabled within the game’s official competitive format. Specific restrictions or exceptions may be communicated on a per-game basis.
2.15 Event / Game Specific Rules Any rule(s) that apply to a specific event, tournament, or game will take precedence over these Global Rules. If you are unsure regarding any rule, please contact a tournament admin on the ACGL match page or through the ACGL Discord server.
2.16 Terms of Service Players are required to adhere to the Terms of Service and Rules of ACGL and the Game Publisher or Title. Breaking any rules from either party may result in penalties.
2.17 Non-Disparagement
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Account Rules
3.1 In-Game ID
3.2 Multi Accounts Each tournament participant may only have one account. If a player cannot access their account, they must contact an admin on Discord, or email tournaments@acgl.gg.
3.3 Usernames, Team Names, and Logos ACGL reserves the right to edit or require changes to user and team names or logos, and to deduct Honour, if such names or logos resemble or include copyrighted or trademarked content, are misleading, offensive, vulgar, or promote or incite hatred, discrimination, or harassment.
3.4 Team Roster A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed for that team on the match page.
3.5 Account Sharing Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts. Account sharing may result in forfeiture, suspension, or a permanent ban depending on severity.
3.6 Multi Participation Players are only allowed to play in one weekly cup per day. Leagues, or events that run over 1 week are permitted for multi participation, and players can enter multiple at the same time.
3.7 Roster Changes
3.8 Substitutes Substitute players will be allowed for specified tournaments. These players are not required to check in, will not receive or lose any Skill, and will not count towards a team’s seeding. Substitutes will also not be awarded trophies or embers. | 3.9 Country or Region
3.10 Banned Players Playing with a banned player may result in the entire team receiving a penalty. A list of players banned from competing on the ACGL platform can be found here. |
Dispute Rules
4.1 Disputes Regarding Rules ACGL have final, binding authority to decide disputes with respect to the breach, termination, enforcement, or interpretation of these Rules. Disputes will be concluded in accordance with the rules as they are at the time of the dispute and at the discretion of the admins.
4.2 Disputes Parties Only affected parties (people, players, organisation, and staff directly affected, positively or negatively) may create disputes or challenge decisions made by the admins. | 4.3 Proof All disputes must be submitted with proof to ACGL for a ruling to be made. The burden of proof is on the accuser.
4.4 Game Result Time Limit Disputes must be made by either using the dispute button on the match page or by opening a ticket on the ACGL Discord server. An Admin will assist at their earliest availability. Disputes made within the below specified time-limit during inactive admin hours will still render the dispute valid.
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5.1 Player and Team Reports Users must submit a report in a ticket on the ACGL Discord. The report must clearly disclose the reason for the report, the date of the incident, all parties involved, and any evidence of the incident. Reports are made in full confidentiality and are never shared outside of the administration without the consent of the reporter. Reports must be made in good faith.
5.2 Cheating Any form of cheating, hacking, abusing in-game mechanics, mods, or unsportsmanlike behaviour is subject to penalty.
5.3 Match-Fixing and Betting Fraud Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.
5.4 Doping Any kind of doping is forbidden. Use of non-prescribed performance-enhancing substances is subject to penalty.
5.5 Deception or Manipulation The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly. | 5.6 Game Modification Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game or its configuration are forbidden unless otherwise stated in the tournament rules.
5.7 Equipment Players may not use a Turbo or Button Macro controller. For console-only tournaments, the use of a keyboard and or mouse is strictly prohibited.
5.8 IP Flooding (DDos Attacks) Performing or assisting with a DDoS attack of any participant or ACGL will be punished severely.
5.9 Lack of Cooperation Failing to comply with a tournament admin’s directions and or requests may result in the forfeit of a game or the entire match.
5.10 Appeals Users may submit an appeal of their penalty in a ticket on the ACGL Discord. The appeal must contain in good faith why the user believes their penalty should be appealed. Evidence will be required to appeal decisions where applicable. Users may receive a limit to the number of appeals they can make in a given time frame. |
Penalty Rules
6.1 List of Penalties A full list of possible penalties can be found below. ACGL, in its sole discretion, may also inflict additional penalties to the violating participants according to the admin team’s internal decision on the severity of the violation, as well as the context, or circumstance of said violation.
6.1 Honour Violations Violations of the below nature may result in an honour deduction. The honour deduction applied is based on the severity of the violation and is at the discretion of ACGL Admins.
6.3 Honour Ban Users who reach -20 Honour will receive a one-week ban. Further violations may result in additional penalties.
6.4 Major Violations Violations of the below nature may result in suspensions or permanent bans. The length of the suspension or ban is based on the severity of the violation and is at the discretion of ACGL Admins. Subsequent violations may increase the ban duration. Actions that are deemed in violation of our Rules or Terms of Service but are not included in this list may still be subject to penalty. Violations occurring outside of the platform may still result in suspensions. However, such cases will generally result in reduced penalties and will only be taken into account should the infraction have occurred, and be reported, within a reasonable timeframe. All bans are first reviewed by ACGL admins before being applied.
6.5 Additional Penalties Additional penalties that are not mentioned above include but are not limited to the following:
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