• Sign Ups

    Closed
  • Check In

    Closed
  • Started

    On 09 Aug 11:00 SAST
  • Finish

    The tournament has finished

DETAILS

  • Game

    Counter-Strike 2
  • Type

    Swiss
  • Format

    5v5 - Best of 1
  • Any

    Allowed Regions:
  • 4

    Minimum confirmed participants:

 

 

Quick Rules

HOW IT WORKS

  • Once a match is ready on the ACGL website, go to the match page
  • An ACGL server will be provided as a connect code
  • Side Selection: There will be a knife round, the winner picks their starting side.
  • Should an ACGL Server not get allocated or teams prefer to use another server, teams will have a choice of either playing on their own official Billosoft server / Frostbyte server (128-tick) or on the CSGO private queue (64-tick)
  • Teams are responsible for getting all players into the server within the 15 minute grace period
  • The hosting team (as indicated on the match page) will be responsible for setting up the private queue/server

 

HOW TO WIN

  • The first team to 16 round wins (MR15) will win the map
  • Once the match is finished, team captains must report the outcome on the ACGL match page

 

How to play on ACGL servers:

  • Both teams should each be in their own party of 5 before joining the server.
  • Teams should copy the server join code from the match page and pasting it into CSGO by opening the console ( ` ) and entering the server join code
  • The hosting team (as indicated on the match page) is responsible for changing the server to the correct map (using !map)
  • All players must ready up, then after the knife round the winning team must select to stay on their current side or switch (!stay/!swap/!ct/!t).

How to host a private queue match:

  • In CSGO, go to Play -> Competitive, click on the "Private Queue" box and then on "Create a Private queue"
  • Both teams should each be in their own party of 5 before joining the queue. If players join the queue as a solo, they will get placed into a random team.
  • Start the queue by clicking on "Go", then copy the code and paste it into the chat on the ACGL match page. 
  • The non-hosting team must then bring their party into the queue by going to Play -> Competitive, then clicking "Private Queue", then "Join by code"
  • Once 10 players are in the queue, the lobby will start and move into the map pick & ban process, after which the match will begin.
  • Players must be at least Level 2 to access the Competitive tab

How to host a private server match (Billosoft/Frostbyte):

  • Both teams should each be in their own party of 5 before joining the server.
  • The hosting team should paste the server join code(IP address) into the chat on the ACGL match page. 
  • The non-hosting team must then bring their party into the server by opening their console ( ` ) and entering the server join code

 

PROOF REQUIREMENTS

  • We recommend that each team captain/manager captures the end-of-game scoreboard, which includes the total round count and scores.
  • In the event of a dispute, the accusing player will be given a max of 15 minutes (from the time the score was reported/dispute was made, whichever comes first) to provide the requested proof, with exceptions being made at an admin's discretion.
  • Proof must be uploaded either to your match page or the ACGL Discord chat.
Read All Rules

Prizes

  • 5

    For each match played
  • Trophy

    For a podium finish

Support

For Support, make sure to read through the Rules and follow our Guides. For live support go to our Discord or contact one of our admins below.

  • ACGL_HoldenZA

    Admin
  • ACGL_Bob_Zombie

    Admin
  • ACGL_Rebel_Zombie

    Admin
  • ACGL_XDayaDX

    Admin