Sparkfox Cash Cup Cold War Controller
Quick Rules
GAME SETUP
- All matches should be played with the in-game CDL settings
- Game Mode: SND Only
- Activision ID: Players should provide their exact Activision ID. (Example Activision ID: Example#7412898) Your Activision ID can be found here.
- Gentleman's Agreement (GA) rules are not enforced in ACGL tournaments
INPUT TYPES
- "Controller" tournaments are open to any platform as long as a Controller is used (no Keyboard/Mouse)
- "Crossplay" tournaments are open to any platform and any input
Game Specific
Lobby Settings
1.1 Map Pools
Randomized maps will be listed on each match page. These are the recommended maps to be played, but if both teams agree, the maps may be chosen by team captains using the VETO system
| Search & Destroy |
| Standoff Raid Express Miami Moscow |
1.2 Restrictions
- None of these items can be used, doing so may result in a forfeit
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Weapons:
Attachments:
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Tacticals:
Lethals:
Field Upgrades:
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Scorestreaks:
Wildcards:
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Perk 1:
Perk 2:
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1.3 Grace Period A participant must be in the game lobby with their opponent within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent. Teams are allowed to play one map shorthanded per match. Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. If a player changes teams after the first kill, the offending team will forfeit the map.
1.4 Delays Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes. If the participant does not have the minimum required players, they will forfeit the match. For any forfeit claim, evidence is required to substantiate your claim. In order to support your forfeit/claim, you must provide irrefutable evidence. Proof via video or a screenshot will be required and may be uploaded on the match page or https://streamable.com/(video) or https://imgur.com/ (images) if the proof is too large to upload on the match discussion
1.5 Normal Boundaries Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.
1.6 Match Schedule In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.
1.7 Time Limit Teams must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in your team being forfeited. If a match is not played and neither team contacts the admin requesting the forfeit or win, both teams will be knocked out of the tournament. Teams will be seeded according to their game ELO. The higher seed is determined by the team with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10. 1.10 Disconnections Games must be restarted if a Player disconnects in the first 30 seconds or before the first kill. For all game modes, if a player disconnects after the first 30 seconds or after the first kill, the map must be continued. The missing player may be reinvited to the game. The team with the missing player may not leave the match at any point, as this will result in a forfeit. |
1.11 Team Changing During an ongoing game, players are not allowed to switch to the opposing team's team/side and doing so may result in a forfeit of that map.
1.12 Hosting The host is the player that creates the custom game and ensures that the proper settings and maps are used. The host should set their party limit to match the number of players for the match. If the host incorrectly ends a game, their team may forfeit the game.
1.13 Lag A lag test must be performed before the start of each game to ensure all players have an acceptable player to player connection. If a lag test is not performed, a dispute on lag will not be considered (up to admins discretion). In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof and provide it to an admin. Multiple players must be experiencing a ping of over 120ms for the dispute to be valid. Leaving the game prematurely may result in a forfeit of the map.
Match results must be entered after all games/maps have been completed by going to the match page and clicking on "Enter Result" (only visible to team captains). Once a result is entered, the opposing team will have 5 minutes to respond to the result before it is automatically accepted.
1.15 Outside Players Only eligible players on the two teams and ACGL admins may be invited/join the match lobby. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a player is found to have invited an ineligible player to a game, they will forfeit the game.
1.16 Evidence Please note for any forfeit claim, evidence is required to substantiate your claim. In order to support your forfeit/claim, you must provide irrefutable evidence. Proof via video or a screenshot will be required. Proof via video or a screenshot will be required and may be uploaded on the match page or via https://streamable.com/ (video) if the proof is too large to upload in the match chat.
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Global Rules
By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.
2.1 Communication Only communication via the ACGL Match page will be accepted. In cases where competitors cannot use the match page, they are requested to use the relevant Discord chat channel in the ACGL server.
2.2 Rule Changes ACGL reserves the right to make changes to the rules before or during any tournament. ACGL also reserves the right to make decisions outside of the rulebook where necessary to ensure fair play and the smooth running of the tournament.
2.3 Admin Discretion All Admin Discretion will be exercised reasonably, and in good faith.
2.4 Late Entries Participants will not be able to sign up to tournaments once the sign-up deadline has been reached.
2.5 Misconduct and Unsportsmanlike Behaviour All players are to behave in a respectful way towards other competitors and ACGL Staff. Any form of conduct that is deemed unsportsmanlike are subject to penalty. This includes, but is not limited to toxic behaviour, harassment, discriminatory language, cheating attempts and flaming.
2.6 Conflict of Interest Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.
2.7 Connections Should an admin decide that your in-game connection is regularly in conflict with others or too unstable to fairly compete against other participants, you may be forfeited or blacklisted from our tournaments and matchfinders.
2.8 VPN The use of a VPN (Eg: NordVPN, ExpressVPN, etc) when connecting to our website or app is strictly prohibited and may result in you getting banned. Use of a GPN or Gaming VPN (Such as Exitlag, NoPing, etc) to connect to game-servers is permitted. | 2.9 Prize Distribution
2.10 Hosting Rights Hosting rights for peer-to-peer and or private matches will be given to players currently residing in South Africa. Should both participants agree, either participant may host the match. Once a match has started, all participants agree to who the hosting participant is, and any effects the host has on the outcome of that match.
2.11 Broadcasting
2.12 Spectators Other than ACGL admins, spectators are only allowed if both participants agree. Disputes on spectators must be made before the start of the first game.
2.13 Loadshedding
2.14 New Characters / Maps New characters, maps, stages, or additional downloadable content (DLC) added to any game may not be used in competition within 14 days of release. After this period, such content is only permitted if it is enabled within the game’s official competitive format. Specific restrictions or exceptions may be communicated on a per-game basis.
2.15 Event / Game Specific Rules Any rule(s) that apply to a specific event, tournament, or game will take precedence over these Global Rules. If you are unsure regarding any rule, please contact a tournament admin on the ACGL match page or through the ACGL Discord server.
2.16 Terms of Service Players are required to adhere to the Terms of Service and Rules of ACGL and the Game Publisher or Title. Breaking any rules from either party may result in penalties. |
Account Rules
3.1 In-Game ID
3.2 Multi Accounts Each tournament participant may only have one account. If a player cannot access their account, they must contact an admin on Discord, or email tournaments@acgl.gg.
3.3 Usernames, Team Names, and Logos ACGL reserves the right to edit or require changes to user and team names or logos, and to deduct Honour, if such names or logos resemble or include copyrighted or trademarked content, are misleading, offensive, vulgar, or promote or incite hatred, discrimination, or harassment.
3.4 Team Roster A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed for that team on the match page.
3.5 Account Sharing Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts. Account sharing may result in forfeiture, suspension, or a permanent ban depending on severity.
3.6 Multi Participation Players are only allowed to play in one weekly cup per day. Leagues, or events that run over 1 week are permitted for multi participation, and players can enter multiple at the same time.
3.7 Roster Changes
| 3.8 Substitutes Substitute players will be allowed for specified tournaments. These players are not required to check in, will not receive or lose any Skill, and will not count towards a team’s seeding. Substitutes will also not be awarded trophies or embers.
3.9 Country or Region
3.10 Banned Players Playing with a banned player may result in the entire team receiving a penalty. A list of players banned from competing on the ACGL platform can be found here. |
Dispute Rules
4.1 Disputes Regarding Rules ACGL have final, binding authority to decide disputes with respect to the breach, termination, enforcement, or interpretation of these Rules. Disputes will be concluded in accordance with the rules as they are at the time of the dispute and at the discretion of the admins.
4.2 Disputes Parties Only affected parties (people, players, organisation, and staff directly affected, positively or negatively) may create disputes or challenge decisions made by the admins. | 4.3 Proof All disputes must be submitted with proof to ACGL for a ruling to be made. The burden of proof is on the accuser.
4.4 Game Result Time Limit Disputes for game results within a Standard Cup must be submitted on the match page or in a ticket on the ACGL Discord no later than 15 minutes after the end of a match. For Standard Cup battle royale tournaments, players must submit any game result disputes before 09:00 SAST the following day. For League Matches, players have 24 hours to submit any game disputes after the result is entered. |
5.1 Player and Team Reports Users must submit a report in a ticket on the ACGL Discord. The report must clearly disclose the reason for the report, the date of the incident, all parties involved, and any evidence of the incident. Reports are made in full confidentiality and are never shared outside of the administration without the consent of the reporter. Reports must be made in good faith.
5.2 Cheating Any form of cheating, hacking, abusing in-game mechanics, mods, or unsportsmanlike behaviour is subject to penalty.
5.3 Match-Fixing and Betting Fraud Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.
5.4 Doping Any kind of doping is forbidden. Use of non-prescribed performance-enhancing substances is subject to penalty.
5.5 Deception or Manipulation The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly. | 5.6 Game Modification Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game or its configuration are forbidden unless otherwise stated in the tournament rules.
5.7 Equipment Players may not use a Turbo or Button Macro controller. For console-only tournaments, the use of a keyboard and or mouse is strictly prohibited.
5.8 IP Flooding (DDos Attacks) Performing or assisting with a DDoS attack of any participant or ACGL will be punished severely.
5.9 Lack of Cooperation Failing to comply with a tournament admin’s directions and or requests may result in the forfeit of a game or the entire match.
5.10 Appeals Users may submit an appeal of their penalty in a ticket on the ACGL Discord. The appeal must contain in good faith why the user believes their penalty should be appealed. Evidence will be required to appeal decisions where applicable. Users may receive a limit to the number of appeals they can make in a given time frame. |
Penalty Rules
6.1 List of Penalties A full list of possible penalties can be found below. ACGL, in its sole discretion, may also inflict additional penalties to the violating participants according to the admin team’s internal decision on the severity of the violation, as well as the context, or circumstance of said violation.
6.1 Honour Violations Violations of the below nature may result in an honour deduction. The honour deduction applied is based on the severity of the violation and is at the discretion of ACGL Admins.
6.3 Honour Ban Users who reach -20 Honour will receive a one-week ban. Further violations may result in additional penalties.
6.4 Major Violations Violations of the below nature may result in suspensions or permanent bans. The length of the suspension or ban is based on the severity of the violation and is at the discretion of ACGL Admins. Subsequent violations may increase the ban duration. Actions that are deemed violation of our Rules or Terms of Service but are not included in this list may still be subject to penalty. All bans are first reviewed by ACGL admins before applied.
6.5 Additional Penalties Additional penalties that are not mentioned above include but are not limited to the following:
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