• Sign Ups

    Closed
  • Started

    On 31 Mar 19:00 SAST
  • Finish

    The tournament has finished

Main Bracket

Round 1

#1
1 - AZG AZURA GAMING 3
8 - THE AZG REJECTS 0
#2
5 - choccarranilla 3
4 - NIHTMARE 0
#3
3 - Omnius Gaming RL 3
6 - Pandacity Pandits 0
#4
7 - Team EXO 0
2 - Pandacity Red Pandas 3

Round 2

#5
1 - AZG AZURA GAMING 0
5 - choccarranilla 3
#6
3 - Omnius Gaming RL 1
2 - Pandacity Red Pandas 3

Round 3

#7
5 - choccarranilla 3
2 - Pandacity Red Pandas 2

Lower Bracket

Round 1

#8
8 - THE AZG REJECTS 3
4 - NIHTMARE 0
#9
6 - Pandacity Pandits 3
7 - Team EXO 0

Round 2

#10
3 - Omnius Gaming RL 3
8 - THE AZG REJECTS 1
#11
1 - AZG AZURA GAMING 1
6 - Pandacity Pandits 0

Round 3

#12
3 - Omnius Gaming RL 0
1 - AZG AZURA GAMING 3

Round 4

#13
2 - Pandacity Red Pandas 3
1 - AZG AZURA GAMING 1

Final Bracket

Round 5

#14
5 - choccarranilla 4
2 - Pandacity Red Pandas 0

DETAILS

  • Game

    Rocket League
  • Type

    Double Elimination
  • Format

    3v3 - Best of 5
  • Sub Saharan Africa

    Allowed Regions:
  • 4

    Minimum confirmed participants:

ACGL Season 1 Finals

SCHEDULE:

  • Match Deadlines:
    • UB R1: 03 April - 23:55
    • UB R2 / LB R1: 07 April - 23:55
    • LB R2: 09 April - 23:55
    • LB R3: 11 April - 23:55
  • Note that all matches must be played by their Match Deadline.
  • Match Times (đź”´Broadcasted matches):
    • UB R3: 13 April - 12:00
    • LB R4: 13 April - 13:00
    • Grand Finals: 13 April - 14:00
  • All matches must be played by 23:55 SAST of their scheduled match date.
    • If teams cannot come to an agreement of match time, a default time of 19:00 SAST will be implemented.
  • Teams may not reschedule a match within 24 hours of the scheduled match time. This is to ensure that teams have enough time to make appropriate adjustments in schedule.
  • Teams may only reschedule once per match. If the team cannot make the match by their next allocated time, they will receive a forfeit.
  • All matches will be will be Bo5, bar the Grand Finals which will be Bo7. 
    • Please ensure that you enter the map count when inputting scores.
  • The Upper Bracket Winners will have a map advantage coming into the Grand Finals. 

 

ROSTER CHANGES

  • Teams may have 1 roster change per week.
    • This includes adding players from other teams in the tournament. Players are allowed to leave their current roster without it counting as that teams Roster Change.  
    • Roster changes need to be made at least 2 hours before your scheduled match time.
      • If they are made after that, the roster change will only go into effect from your next match.
  • During the break between Groups and Playoffs, teams must keep at least 40% of their core roster. 
    • For Rocket League, this means that a total of 1 change can be made. 
    • Note that players from teams who have already been knocked out may not rejoin the tournament through a roster change after Ladder Stages have been completed.
  • Changing a player's linked account will count as a team's Roster Change.

 

BROADCAST MATCHES

  • Note that for all Broadcasted Matches, a series of punctuality timers will be made use of. These are listed as follows: 
    • Teams have 10 minutes to be in-game/lobby and ready to start by the scheduled start time. This time will be communicated with teams beforehand. Note that in a rolling schedule, these times can be affected by the game before it.
      • Should teams not be in-game and ready by this point, they will have an additional 5 minute timer before they are forfeitted from Map 1. 
      • Should teams not be in-game and ready by this point, another additional 5 minute timer will be started before they are forfeitted from the series. 
    • Teams will have an accumulative 10-minute Tech timer that will span across all maps in a series. Should this timer elapse - the game will be continued as a 4v5, or forfeitted. 

ADDITIONAL PRIZES

  • Baseline Card: Awarded to all players who have completed at least 5 matches.
  • Exclusive Stickers: Top 3 earns unique stickers.

Quick Rules

  • Open to all platforms (PC, PlayStation, Xbox, and Switch)

GAME SETTINGS

  • Game Mode: Soccar
  • Arena: DFH Stadium (Day) (Teams can choose to play a different arena as long as both teams agree)
  • Bot Difficulty: No Bots
  • Mutators: None
  • Match Time: 5 Minutes
  • Joinable By: Name/Password

 

MATCH CREATE/JOIN PROCEDURE

  • The hosting team(indicated on the match page) will host and can choose the starting side
  • The host selects “Play Online” ⇒ select “Create Private Match”
  • The host creates a Name & Password for players to enter and shares it on the match page via the app/website
     
  • The host's teammates and opposing team select “Play Online” ⇒ select “Join Private Match”
  • Players enter the Name & Password shared by the host
  • After both teams have joined and selected a side, the match will begin.
Read All Rules

Prizes

  • R5000

    1st place
  • R3000

    2nd place
  • R2000

    3rd place
  • 5

    For each match played
  • Trophy

    For a podium finish

Support

For Support, make sure to read through the Rules and follow our Guides. For live support go to our Discord or contact one of our admins below.

  • ACGL_Earthy

    Admin
  • ACGL_Elkstir

    Admin
  • ACGL_Jade

    Admin
  • ACGL_Blank

    Admin
  • ACGL_Pace

    Admin
  • ACGL_Darling

    Admin