Rocket League Division 1 - Season 1 Playoffs
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On 31 Mar 19:00 SASTFinish
The tournament has finished
Main Bracket
Round 1
Round 2
Lower Bracket
Round 2
DETAILS
ACGL Season 1 Finals
SCHEDULE:
- Match Deadlines:
UB R1: 03 April - 23:55UB R2 / LB R1: 07 April - 23:55- LB R2: 09 April - 23:55
- LB R3: 11 April - 23:55
- Note that all matches must be played by their Match Deadline.
- Match Times (đź”´Broadcasted matches):
- UB R3: 13 April - 12:00
- LB R4: 13 April - 13:00
- Grand Finals: 13 April - 14:00
- All matches must be played by 23:55 SAST of their scheduled match date.
- If teams cannot come to an agreement of match time, a default time of 19:00 SAST will be implemented.
- Teams may not reschedule a match within 24 hours of the scheduled match time. This is to ensure that teams have enough time to make appropriate adjustments in schedule.
- Teams may only reschedule once per match. If the team cannot make the match by their next allocated time, they will receive a forfeit.
- All matches will be will be Bo5, bar the Grand Finals which will be Bo7.
- Please ensure that you enter the map count when inputting scores.
- The Upper Bracket Winners will have a map advantage coming into the Grand Finals.
ROSTER CHANGES
- Teams may have 1 roster change per week.
- This includes adding players from other teams in the tournament. Players are allowed to leave their current roster without it counting as that teams Roster Change.
- Roster changes need to be made at least 2 hours before your scheduled match time.
- If they are made after that, the roster change will only go into effect from your next match.
- During the break between Groups and Playoffs, teams must keep at least 40% of their core roster.
- For Rocket League, this means that a total of 1 change can be made.
- Note that players from teams who have already been knocked out may not rejoin the tournament through a roster change after Ladder Stages have been completed.
- Changing a player's linked account will count as a team's Roster Change.
BROADCAST MATCHES
- Note that for all Broadcasted Matches, a series of punctuality timers will be made use of. These are listed as follows:
- Teams have 10 minutes to be in-game/lobby and ready to start by the scheduled start time. This time will be communicated with teams beforehand. Note that in a rolling schedule, these times can be affected by the game before it.
- Should teams not be in-game and ready by this point, they will have an additional 5 minute timer before they are forfeitted from Map 1.
- Should teams not be in-game and ready by this point, another additional 5 minute timer will be started before they are forfeitted from the series.
- Teams will have an accumulative 10-minute Tech timer that will span across all maps in a series. Should this timer elapse - the game will be continued as a 4v5, or forfeitted.
- Teams have 10 minutes to be in-game/lobby and ready to start by the scheduled start time. This time will be communicated with teams beforehand. Note that in a rolling schedule, these times can be affected by the game before it.
ADDITIONAL PRIZES
- Baseline Card: Awarded to all players who have completed at least 5 matches.
- Exclusive Stickers: Top 3 earns unique stickers.
Quick Rules
- Open to all platforms (PC, PlayStation, Xbox, and Switch)
GAME SETTINGS
- Game Mode: Soccar
- Arena: DFH Stadium (Day) (Teams can choose to play a different arena as long as both teams agree)
- Bot Difficulty: No Bots
- Mutators: None
- Match Time: 5 Minutes
- Joinable By: Name/Password
MATCH CREATE/JOIN PROCEDURE
- The hosting team(indicated on the match page) will host and can choose the starting side
- The host selects “Play Online” ⇒ select “Create Private Match”
- The host creates a Name & Password for players to enter and shares it on the match page via the app/website
- The host's teammates and opposing team select “Play Online” ⇒ select “Join Private Match”
- Players enter the Name & Password shared by the host
- After both teams have joined and selected a side, the match will begin.