2v2 MW SND Debonairs 30-10
Quick Rules
GAME SETUP
- Matches should be played with the in-game CDL settings
- Game Mode: SND Only
- Dedicated Server hosting (DS Match) is not allowed due to matches being unstable
- Activision ID: Players should provide their exact Activision ID. (Example Activision ID: Example#7412898) Your Activision ID can be found here.
- Gentleman's Agreement (GA) rules are not enforced in ACGL tournaments
- The hosting player's party privacy must be set to "Invite-only" before going into the private match lobby
TYPES
- "MW Console" tournaments are open to PS4 & XB1 players only (no Keyboard/Mouse)
- "Casual Crossplay" tournaments are open to all platforms (no Elo will be awarded)
Game Specific
1.1 SND Map Pool
Randomized maps will be listed on each match page. These are the recommended maps to be played, but if both teams agree, the maps may be chosen by team captains using the VETO system
- Arklov Peak
- Gun Runner
- Piccadilly
- Rammaza
- St. Petrograd
1.2 RESTRICTIONS
All weapon restrictions are applied when enabling CDL settings.
1.3 Grace Period A participant must be in the game lobby with their opponent within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent. Teams are allowed to play one map shorthanded per match. Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. If a player changes teams after the first kill, the offending team will forfeit the map.
1.4 Delays Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes. If the participant does not have the minimum required players, they will forfeit the match. For any forfeit claim, evidence is required to substantiate your claim. In order to support your forfeit/claim, you must provide irrefutable evidence. Proof via video or a screenshot will be required and may be uploaded on the match page or https://streamable.com/(video) or https://imgur.com/ (images) if the proof is too large to upload on the match discussion
1.5 Normal Boundaries Players who move their character outside of the normal boundaries of a map may forfeit the game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.
1.6 Match Schedule In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.
1.7 Time Limit Teams must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in your team being forfeited. If a match is not played and neither team contacts the admin requesting the forfeit or win, both teams will be knocked out of the tournament. Teams will be seeded according to their game ELO. The higher seed is determined by the team with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10. 1.10 Disconnections Games must be restarted if a Player disconnects in the first 30 seconds or before the first kill. For all game modes, if a player disconnects after the first 30 seconds or after the first kill, the map must be continued. The missing player may be reinvited to the game. The team with the missing player may not leave the match at any point, as this will result in a forfeit. |
1.11 Team Changing During an ongoing game, players are not allowed to switch to the opposing team's team/side and doing so may result in a forfeit of that map.
1.12 Hosting The host is the player that creates the custom game and ensures that the proper settings and maps are used. The host should set their party limit to match the number of players for the match. If the host incorrectly ends a game, their team may forfeit the game.
1.13 Lag A lag test must be performed before the start of each game to ensure all players have an acceptable player to player connection. If a lag test is not performed, a dispute on lag will not be considered (up to admins discretion). In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof and provide it to an admin. Multiple players must be experiencing a ping of over 120ms for the dispute to be valid. Leaving the game prematurely may result in a forfeit of the map.
Match results must be entered after all games/maps have been completed by going to the match page and clicking on "Enter Result" (only visible to team captains). Once a result is entered, the opposing team will have 5 minutes to respond to the result before it is automatically accepted.
1.15 Outside Players Only eligible players on the two teams and ACGL admins may be invited/join the match lobby. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a player is found to have invited an ineligible player to a game, they will forfeit the game.
1.16 Evidence Please note for any forfeit claim, evidence is required to substantiate your claim. In order to support your forfeit/claim, you must provide irrefutable evidence. Proof via video or a screenshot will be required. Proof via video or a screenshot will be required and may be uploaded on the match page or via https://streamable.com/ (video) if the proof is too large to upload in the match chat. |
Global Rules
By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.
2.1 Communication Only communication via the ACGL Discord chat lobby, Match Chat, and ACGL Personal Messages will be accepted.
2.2 Rule Changes ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament
2.3 Late Entries Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached
2.4 Misconduct and Unsportsmanlike Behaviour All players are asked to behave in a respectful way towards other competitors and ACGL admins. Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished.
2.5 Conflict of interest Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.
2.6 Connections Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders. The use of a VPN when connecting to our website/app is strictly prohibited and may result in you getting banned. Use of a GPN/Gaming VPN to connect to game-servers is allowed. | 2.7 Prize distribution In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details. Please note that all prize payments must be done to a South African bank account. Any cash prizes not claimed after 3 months will be subject to forfeit. Tournaments with a "sliding scale prize pool" have participation-dependant prizes, meaning a certain number of confirmed participants must be reached before a prize becomes valid and claimable.
2.8 Broadcasting ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.
2.9 Spectators Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.
2.10 Loadshedding
2.11 New Characters / Maps In the event that a new character, map, stage or additional DLC content is added to any game. That character, map, stage or additional DLC content may not be used within 14 days of the release. 2.12 Event / Game Specific Rules Any rule/s that specifically apply to any Event, Tournament or Game, will take precedence over Global Rule/s. If you are unsure regarding any rule, please be sure to contact the Tournament Administration.
2.13 Following and upholding Terms of Service Please ensure that you respect and follow both ACGL TOS and Rules, as well as the Game Publisher / Title TOS and Rules. Breaking any of these can result in a deduction of honour, or ban.
2.14 Community Broadcast Please note that for any Community Broadcast - all teams and players must agree to being on the broadcast. This should be communicated early to all participants, and agreed upon ahead of time. All community broadcasts should have at least a 2 Minute Delay (if applicable to the title), and all personalities on said broadcasts should be respectful to the players, and ACGL staff. ACGL reserves the right to request a take down of any broadcast, as well as bar any broadcast teams / peoples from running a Broadcast in the future.
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Account Rules
3.1 In-Game ID Players must ensure that their in-game ID (relating to the tournament) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament. Players with profanity, vulgar text or foreign characters that cannot be typed on a standard keyboard, console, or mobile device in their ID will be requested to remove the text or risk being banned.
3.2 Multi accounts Each tournament participant must only have one account. If a player cannot access their account, they must contact an admin on Discord or email admin@acgl.gg
3.3 Names and Logos We reserve the right to edit user/team names or logos and deduct Honour if they resemble copyrighted content, are offensive/vulgar, or incite hatred.
3.4 Team Roster A player may only play for one team in a tournament. The only players allowed to play for a team are the players listed under that team on the match page. | 3.5 Account Sharing Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.
3.6 Roster Changes Changes to a team's roster may only be made before the start of a tournament and up to the end of the first round grace period. Teams may request via the admins for a roster change to be made with a player that is not a player already participating in the tournament.
3.7 Substitutes For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. Substitutes will not be awarded trophies or embers either.
3.8 Country Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe. Participants residing in additional countries may be permitted to participate in certain titles and tournaments. This will be noted on a per-tournament basis, on the tournament page. If you have any questions regarding your eligibility to participate, please reach out to ACGL Support. Hosting rights for peer to peer and/or private matches will be given to players currently residing in South Africa.
3.9 Banned players Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here |
Dispute Rules
4.1 Cheating Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished.
4.2 Disputes & Proof All disputes must have evidence submitted to an ACGL admin for a ruling to be made. The burden of proof is on the accuser. In order to dispute game results, players must do so on the match page or Discord either before/during the match or no longer than 15 minutes after the end of the match.
4.3 Match-Fixing / Betting Fraud Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.
4.4 Doping Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.
4.5 Deception/Manipulation The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly. | 4.6 Game Modification Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.
4.7 Equipment Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.
4.8 IP Flooding (DDoS Attacks) Performing or assisting with a DDoS attack of your opponent or ACGL will be punished severely.
4.9 Lack of Cooperation Failing to comply with a tournament admin's directions and/or requests may result in the forfeit of a game or the entire match.
4.10 Punishments The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or a ban for a specified duration. |
Penalty Rules
MINOR VIOLATION | HONOUR DEDUCTION |
---|---|
No show | 5 |
Incorrect game account | 5-15 |
Fake result | 10 |
Unregistered player | 10 |
Deception | 15 |
Unsportsmanlike Behaviour | 8-20 |
Abandoning Free Agent team after check-in | 20 |
3x FA team abandons | Stats reset |
Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban.
MAJOR VIOLATION | BAN DURATION |
---|---|
Playing with a banned player | 1 month |
5x FA team abandons | 1 month |
Boosting | 1-3 months |
Hostile language or Personal threats | 1-3 months |
Smurf account | 3 months |
Racism, hate speech | Permanent |
This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.